Nextrek
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using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;
[CustomEditor (typeof(DialogueOption))]
[System.Serializable]
public class DialogueOptionEditor : CutsceneEditor
{
public override void OnInspectorGUI()
{
DialogueOption _target = (DialogueOption) target;
// Draw all GUI elements that buttons and triggers share
DrawSharedElements ();
if (GUI.changed)
{
EditorUtility.SetDirty (_target);
}
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|