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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "_Camera.cs"
*
* This is the base class for GameCamera and FirstPersonCamera.
*
*/
using UnityEngine;
using System.Collections;
public class _Camera : MonoBehaviour
{
public virtual void ResetTarget ()
{ }
public Vector3 PositionRelativeToCamera (Vector3 _position)
{
return (_position.x * ForwardVector ()) + (_position.z * RightVector ());
}
public Vector3 RightVector ()
{
return (transform.right);
}
public Vector3 ForwardVector ()
{
Vector3 camForward;
camForward = transform.forward;
camForward.y = 0;
return (camForward);
}
public virtual void MoveCameraInstant ()
{ }
protected float ConstrainAxis (float desired, Vector2 range)
{
if (range.x < range.y)
{
desired = Mathf.Clamp (desired, range.x, range.y);
}
else if (range.x > range.y)
{
desired = Mathf.Clamp (desired, range.y, range.x);
}
else
{
desired = range.x;
}
return desired;
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|