Nextrek
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "AnimEngine.cs"
*
* This script is a base class for the Animation engine scripts.
* Create a subclass of name "AnimEngine_NewMethodName" and
* add "NewMethodName" to the AnimationEngine enum to integrate
* a new method into the engine.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class AnimEngine : ScriptableObject
{
// Character variables
public AC.Char character;
public bool turningIsLinear = false;
public bool rootMotion = false;
public bool isSpriteBased = false;
public virtual void Declare (AC.Char _character)
{
character = _character;
turningIsLinear = false;
rootMotion = false;
isSpriteBased = false;
}
public virtual void CharSettingsGUI ()
{
#if UNITY_EDITOR
#endif
}
public virtual void ActionCharAnimGUI (ActionCharAnim action)
{
#if UNITY_EDITOR
action.method = (ActionCharAnim.AnimMethodChar) EditorGUILayout.EnumPopup ("Method:", action.method);
#endif
}
public virtual float ActionCharAnimRun (ActionCharAnim action)
{
return 0f;
}
public virtual void ActionCharHoldGUI (ActionCharHold action)
{
#if UNITY_EDITOR
EditorGUILayout.HelpBox ("This Action is not compatible with this Character's Animation Engine.", MessageType.Info);
#endif
}
public virtual void ActionCharHoldRun (ActionCharHold action)
{ }
public virtual void ActionSpeechGUI (ActionSpeech action)
{
#if UNITY_EDITOR
#endif
}
public virtual void ActionSpeechRun (ActionSpeech action)
{ }
public virtual void ActionAnimGUI (ActionAnim action)
{
#if UNITY_EDITOR
#endif
}
public virtual string ActionAnimLabel (ActionAnim action)
{
return "";
}
public virtual float ActionAnimRun (ActionAnim action)
{
return 0f;
}
public virtual void ActionCharRenderGUI (ActionCharRender action)
{ }
public virtual float ActionCharRenderRun (ActionCharRender action)
{
return 0f;
}
public virtual void PlayIdle ()
{ }
public virtual void PlayWalk ()
{ }
public virtual void PlayRun ()
{ }
public virtual void PlayTalk ()
{ }
public virtual void PlayTurnLeft ()
{
PlayIdle ();
}
public virtual void PlayTurnRight ()
{
PlayIdle ();
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|