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Nextrek

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/* 
    Copyright (c) 2011 Microsoft Corporation.  All rights reserved.
    Use of this sample source code is subject to the terms of the Microsoft license 
    agreement under which you licensed this sample source code and is provided AS-IS.
    If you did not accept the terms of the license agreement, you are not authorized 
    to use this sample source code.  For the terms of the license, please see the 
    license agreement between you and Microsoft.
  
    To see all Code Samples for Windows Phone, visit http://go.microsoft.com/fwlink/?LinkID=219604 
  
*/
using System;
using System.IO.IsolatedStorage;
using System.Windows;
using System.Windows.Navigation;
using System.Windows.Resources;
using Microsoft.Phone.BackgroundAudio;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;

namespace sdkBackgroundAudioPlayerCS
{
    public partial class App : Application
    {
        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Copy media to isolated storage
            CopyToIsolatedStorage();

            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Close the background audio player in case it 
                // was running from a previous debugging session.
                BackgroundAudioPlayer.Instance.Close();

                // Display the current frame rate counters.
                //Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                //   PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

        }

        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
        }

        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
        }

        // Code to execute when the application is deactivated (sent to background)
        // This code will not execute when the application is closing
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
        }

        // Code to execute when the application is closing (eg, user hit Back)
        // This code will not execute when the application is deactivated
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
        }

        // Code to execute if a navigation fails
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // A navigation has failed; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        // Code to execute on Unhandled Exceptions
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // An unhandled exception has occurred; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        #region Phone application initialization

        // Avoid double-initialization
        private bool phoneApplicationInitialized = false;

        // Do not add any additional code to this method
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // Create the frame but don't set it as RootVisual yet; this allows the splash
            // screen to remain active until the application is ready to render.
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // Handle navigation failures
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // Ensure we don't initialize again
            phoneApplicationInitialized = true;
        }

        // Do not add any additional code to this method
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // Set the root visual to allow the application to render
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // Remove this handler since it is no longer needed
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        #endregion


        /// <summary>
        /// Copies the files from the application data to isolated storage.
        /// </summary>
        private void CopyToIsolatedStorage()
        {
            using (IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication())
            {
                // Copy audio files to isolated storage
                string[] files = new string[] { "c1.mp3", "c2.mp3", "c3.mp3" };

                foreach (var _fileName in files)
                {
                    if (!storage.FileExists(_fileName))
                    {
                        string _filePath = "Audio/" + _fileName;
                        StreamResourceInfo resource = Application.GetResourceStream(new Uri(_filePath, UriKind.Relative));

                        using (IsolatedStorageFileStream file = storage.CreateFile(_fileName))
                        {
                            int chunkSize = 4096;
                            byte[] bytes = new byte[chunkSize];
                            int byteCount;

                            while ((byteCount = resource.Stream.Read(bytes, 0, chunkSize)) > 0)
                            {
                                file.Write(bytes, 0, byteCount);
                            }
                        }
                    }
                }
                files = new string[] { "Il Treno Ha Fischiato Capitolo 1.htm", "Il Treno Ha Fischiato Capitolo 2.htm", "Il Treno Ha Fischiato Capitolo 3.htm", "Pirandello.htm" };

                foreach (var _fileName in files)
                {
                    if (!storage.FileExists(_fileName))
                    {
                        string _filePath = "Html/" + _fileName;
                        StreamResourceInfo resource = Application.GetResourceStream(new Uri(_filePath, UriKind.Relative));

                        using (IsolatedStorageFileStream file = storage.CreateFile(_fileName))
                        {
                            int chunkSize = 4096;
                            byte[] bytes = new byte[chunkSize];
                            int byteCount;

                            while ((byteCount = resource.Stream.Read(bytes, 0, chunkSize)) > 0)
                            {
                                file.Write(bytes, 0, byteCount);
                            }
                        }
                    }
                }
                // Copy Tile icons for each track to isolated storage
                string[] icons = new string[] { "Luigi_Pirandello.jpg"};

                foreach (var _fileName in icons)
                {
                    
                        string _filePath = "Images/" + _fileName;
                        StreamResourceInfo iconResource = Application.GetResourceStream(new Uri(_filePath, UriKind.Relative));

                        // The Tile images MUST be located in the Shared/Media directory in order 
                        // to get picked up by the Now Playing Tile in the Music + Videos Hub
                        // ----------------------------------------------------------------------
                        using (IsolatedStorageFileStream file = storage.CreateFile(_fileName))
                        {
                            int chunkSize = 4096;
                            byte[] bytes = new byte[chunkSize];
                            int byteCount;

                             while ((byteCount = iconResource.Stream.Read(bytes, 0, chunkSize)) > 0)
                            {
                                file.Write(bytes, 0, byteCount);
                            }
                        }
                     
                }

            }
        }
    }
}

Commits for Nextrek/WindowsPhone/AudioStory/IlTrenoHaFischiato/IlTrenoHaFischiato/App.xaml.cs

Diff revisions: vs.
Revision Author Commited Message
6 FMMortaroli picture FMMortaroli Sat 20 Apr, 2013 15:30:47 +0000