Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
74068c7cc564b874f86aa5721f44c8af 690.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
7406ecb92be04594ebb6b04cb5ccfd2f 690.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
7412f8f0dcfc4422cb3e0ab9ac1ad44e 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
742634d6024fc7445a2982e7e726e7da 690.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
743cddf27d6174547b96a6a870cf7460 178.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
744d859d3acd82447b1ae02a9064aa4b 4.2K 168 Wed 08 Apr, 2015 12:33:35 +0000
744eeef4f03004fa69dd1d77c7ebc7f9 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
7461ba2158d804d34838e7dca3b8e0c8 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
747e98a4f35d34d38bbb85ae00d40562 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
74874d93fffad40eca78b74c567f761c 21.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
74a1d39ef87ed488f869d295a42284ef 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
74a8971e44db844b5bc935e784702be3 2.7M 168 Wed 08 Apr, 2015 12:33:35 +0000
74ab000145d3140da8ef0a055d04078f 4.3K 168 Wed 08 Apr, 2015 12:33:35 +0000
74bdc5603251e4b21a8f5e3c0029f464 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
74c6e3f8edbba4777940dcd9589a679d 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
74dacaad975d04cdf87dc259132badd4 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
74e06af75437344c6b051593d28e281b 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
74ff1e81dd0d7b641b97fe52032b7f82 4.2K 168 Wed 08 Apr, 2015 12:33:35 +0000

Commits for Nextrek/3DSpace/Library/metadata/74

Revision Author Commited Message
168 LMancini picture LMancini Wed 08 Apr, 2015 12:33:35 +0000
164 LMancini picture LMancini Wed 01 Apr, 2015 16:20:39 +0000
163 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 19:18:10 +0000
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000