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Nextrek

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Commits for Nextrek/3DSpace/Library/metadata/2d

Revision Author Commited Message
168 LMancini picture LMancini Wed 08 Apr, 2015 12:33:35 +0000
164 LMancini picture LMancini Wed 01 Apr, 2015 16:20:39 +0000
163 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 19:18:10 +0000
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
136 DRuega picture DRuega Mon 10 Nov, 2014 13:52:00 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
129 DRuega picture DRuega Thu 06 Nov, 2014 17:05:39 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.