Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
1c1d938b00abb495ba4a13594779f8bb 21.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1c3205a7868794ae8be1a2fa7ff71954 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1c38bf975824b8c418d2fd5df4e8dabe 4.2K 168 Wed 08 Apr, 2015 12:33:35 +0000
1c4262cec65877b4bb31b81a84b2b0c6 1.3M 168 Wed 08 Apr, 2015 12:33:35 +0000
1c703dd9d2de64134a4f226689c0a7e0 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1c7b68a830eb0bb4995a9a089ec0c596 4.6K 168 Wed 08 Apr, 2015 12:33:35 +0000
1c98aa1158f63e542aa3980c6bbcea1a 691K 168 Wed 08 Apr, 2015 12:33:35 +0000
1c98ca54883bc437889582b01577795c 21.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1ca06dd7b7b7c468b94c07b9efa7895b 21.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1ca4028c3fde84af79b156e9ce24d805 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1ca4ab84a50ba47cd8b3d9d8353bf680 21.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1cae56827b2ff4fcc8e5f708895dd806 21.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1cbe95864a011554795c2fcdd1f69484 4.2K 168 Wed 08 Apr, 2015 12:33:35 +0000
1cc8b81f7ba2c4860a2ef009c1709436 4.3K 168 Wed 08 Apr, 2015 12:33:35 +0000
1cc98c81a5a19439db73b7b76a7f65bb 21.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1cd32454d33f340a3a95addc71d1ba77 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1ce5a09083c8c4c84a3099bf72db2fc7 13.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
1ced7cebac7774dc7b7091facb3f1928 50K 168 Wed 08 Apr, 2015 12:33:35 +0000

Commits for Nextrek/3DSpace/Library/metadata/1c

Revision Author Commited Message
168 LMancini picture LMancini Wed 08 Apr, 2015 12:33:35 +0000
164 LMancini picture LMancini Wed 01 Apr, 2015 16:20:39 +0000
163 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 19:18:10 +0000
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000