Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
aim_movement.cs 470 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
aim_movement.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
armor.cs 1.5K 168 Wed 08 Apr, 2015 12:33:35 +0000
armor.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
bullets.cs 1.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
bullets.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
grid.cs 1.3K 168 Wed 08 Apr, 2015 12:33:35 +0000
grid.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
health.cs 1.5K 168 Wed 08 Apr, 2015 12:33:35 +0000
health.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
PanWM.cs 1K 122 Thu 06 Nov, 2014 10:12:00 +0000
PanWM.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
pulse.cs 2.8K 168 Wed 08 Apr, 2015 12:33:35 +0000
pulse.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
pulse_rotation.cs 439 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
pulse_rotation.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
roboGui.cs 827 bytes 168 Wed 08 Apr, 2015 12:33:35 +0000
roboGui.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
sliders.cs 4.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
sliders.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
transparency.cs 707 bytes 168 Wed 08 Apr, 2015 12:33:35 +0000
transparency.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
unlitAlpha.shader 1006 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
unlitAlpha.shader.meta 111 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
Weapon.cs 462 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
Weapon.cs.meta 178 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Assets/Resources/Holographic/Scripts

Revision Author Commited Message
168 LMancini picture LMancini Wed 08 Apr, 2015 12:33:35 +0000
126 DRuega picture DRuega Thu 06 Nov, 2014 14:45:25 +0000

Cleanup, warnings e altre minchiate :)

122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

112 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:59 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000