Nextrek
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using UnityEngine; using System.Collections; public class TwoLongTap : MonoBehaviour { private TextMesh textMesh; // Subscribe to events void OnEnable(){ EasyTouch.On_LongTapStart2Fingers += On_LongTapStart2Fingers; EasyTouch.On_LongTap2Fingers += On_LongTap2Fingers; EasyTouch.On_LongTapEnd2Fingers += On_LongTapEnd2Fingers; EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers; } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } void UnsubscribeEvent(){ EasyTouch.On_LongTapStart2Fingers -= On_LongTapStart2Fingers; EasyTouch.On_LongTap2Fingers -= On_LongTap2Fingers; EasyTouch.On_LongTapEnd2Fingers -= On_LongTapEnd2Fingers; EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers; } void Start(){ textMesh = transform.Find("TextLongTap").transform.gameObject.GetComponent("TextMesh") as TextMesh; } // At the long tap beginning void On_LongTapStart2Fingers( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); } } // During the long tap void On_LongTap2Fingers( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ textMesh.text = gesture.actionTime.ToString("f2"); } } // At the long tap end void On_LongTapEnd2Fingers( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ gameObject.GetComponent<Renderer>().material.color = new Color(1f,1f,1f); textMesh.text="Long tap"; } } // If the two finger gesture is finished void On_Cancel2Fingers(Gesture gesture){ gameObject.GetComponent<Renderer>().material.color = new Color(1f,1f,1f); textMesh.text="Long tap"; } } |