Nextrek
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using UnityEngine; using System.Collections; public class DoubleTap : MonoBehaviour { // Subscribe to events void OnEnable(){ EasyTouch.On_DoubleTap += On_DoubleTap; } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } void UnsubscribeEvent(){ EasyTouch.On_DoubleTap -= On_DoubleTap; } // Double tap private void On_DoubleTap( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); } } } |