Nextrek
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using UnityEngine; using System.Collections; public class ObjectTouch : MonoBehaviour { private Camera cam; private Vector3 deltaPosition; void OnEnable(){ EasyTouch.On_TouchStart += On_TouchStart; EasyTouch.On_SimpleTap += On_SimpleTap; EasyTouch.On_LongTap += On_LongTap; EasyTouch.On_DragStart += On_DragStart; EasyTouch.On_Drag += On_Drag; EasyTouch.On_DragEnd += On_DragEnd; EasyTouch.On_PinchIn += On_PinchIn; EasyTouch.On_PinchOut += On_PinchOut; } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } void UnsubscribeEvent(){ EasyTouch.On_TouchStart -= On_TouchStart; EasyTouch.On_SimpleTap -= On_SimpleTap; EasyTouch.On_LongTap -= On_LongTap; EasyTouch.On_DragStart -= On_DragStart; EasyTouch.On_Drag -= On_Drag; EasyTouch.On_DragEnd -= On_DragEnd; EasyTouch.On_PinchIn -= On_PinchIn; EasyTouch.On_PinchOut -= On_PinchOut; } void Start(){ cam = Camera.main; } void FixedUpdate(){ Vector2 screenPos = cam.WorldToScreenPoint( GetComponent<Rigidbody>().position); if ( screenPos.x> Screen.width ||screenPos.y<0 ||screenPos.y> Screen.height) Destroy( gameObject); if (screenPos.x<transform.localScale.x/2){ GetComponent<Rigidbody>().AddForce( GetComponent<Rigidbody>().velocity *-100); } } // **************************************************** // Easy Touch Message // **************************************************** void On_TouchStart(Gesture gesture){ if (gesture.pickObject == gameObject){ GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; } } // Simple Touch message void On_SimpleTap(Gesture gesture){ if (gesture.pickObject == gameObject){ GameObject child=null; GetComponent<Rigidbody>().constraints = RigidbodyConstraints.None; foreach (Transform childreen in transform ){ if (childreen.name=="ring") child = childreen.gameObject; } if (child==null){ GameObject ring = Instantiate(Resources.Load("Ring01"), transform.position , Quaternion.identity) as GameObject; ring.transform.localScale = transform.localScale * 1.5f; ring.AddComponent<SlowRotate>(); ring.GetComponent<Renderer>().material.SetColor ("_TintColor", GetComponent<Renderer>().material.GetColor("_TintColor")); ring.transform.parent = transform; ring.name="ring"; } else{ Destroy( child); } } } // Long Touch message void On_LongTap(Gesture gesture){ if (gesture.pickObject == gameObject){ GameObject child=null; GetComponent<Rigidbody>().constraints = RigidbodyConstraints.None; foreach ( Transform childreen in transform){ if (childreen.name=="ring") child = childreen.gameObject; } if (child!=null){ child.GetComponent<SlowRotate>().rotateSpeed *= 1.1f; } } } // Drag_Start void On_DragStart(Gesture gesture){ if (gesture.pickObject == gameObject){ Vector3 position = gesture.GetTouchToWordlPoint(8); deltaPosition = position - GetComponent<Rigidbody>().position; GetComponent<Rigidbody>().constraints = RigidbodyConstraints.None; } } // Drag Message => move void On_Drag(Gesture gesture){ if (gesture.pickObject == gameObject){ Vector3 position = gesture.GetTouchToWordlPoint(8); GetComponent<Rigidbody>().position = position - deltaPosition; } } // Drag end => Add force whith the delta position void On_DragEnd( Gesture gesture){ if (gesture.pickObject == gameObject){ GetComponent<Rigidbody>().AddForce( gesture.deltaPosition * gesture.swipeLength/10 ); } } // Pinch for size void On_PinchIn(Gesture gesture){ if (gesture.pickObject == gameObject){ float zoom = Time.deltaTime * gesture.deltaPinch; Vector3 scale = transform.localScale ; transform.localScale = new Vector3( scale.x - zoom, scale.y -zoom,1); } } void On_PinchOut(Gesture gesture){ if (gesture.pickObject == gameObject){ float zoom = Time.deltaTime * gesture.deltaPinch; Vector3 scale = transform.localScale ; transform.localScale = new Vector3( scale.x + zoom, scale.y +zoom,1); } } } |