Nextrek
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using UnityEngine;
using System.Collections;
public class GuiTextLine : MonoBehaviour {
public float letterPause = 0.2f;
//public AudioClip sound;
string message;
// Use this for initialization
void Start () {
message = guiText.text;
guiText.text = "";
StartCoroutine(TypeText ());
}
IEnumerator TypeText () {
foreach (char letter in message.ToCharArray()) {
guiText.text += letter;
//if (sound)
//audio.PlayOneShot (sound);
yield return 0;
yield return new WaitForSeconds (letterPause);
}
}
}
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Revision |
Author |
Commited |
Message |
166
|
LMancini
|
Tue 07 Apr, 2015 16:19:05 +0000 |
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