Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
f81c2b3c2a2a2d24da6ac6cb481bc5df 697.3K 164 Wed 01 Apr, 2015 16:20:39 +0000
f8499b42dc69143aa8aa292d0c3a43ce 955.9K 162 Wed 25 Mar, 2015 02:59:58 +0000
f851e7b87bf1d4384b6ca92191befa38 75.8K 162 Wed 25 Mar, 2015 02:59:58 +0000
f8632b1db5a134ca099fce2ed7f1d981 39.7K 162 Wed 25 Mar, 2015 02:59:58 +0000
f8647f6d6e16647edbab3886a168e621 4.3K 164 Wed 01 Apr, 2015 16:20:39 +0000
f878fbdb2d2cb405791d5df6345fcda9 80.9K 162 Wed 25 Mar, 2015 02:59:58 +0000
f886c975df98a41d58ebd50d300d57b5 201.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
f88ea92527d74654ebbd3ee890ccdd40 16.8K 162 Wed 25 Mar, 2015 02:59:58 +0000
f88fe7e3141cc4ff783e3902ae7ae50f 347.3K 162 Wed 25 Mar, 2015 02:59:58 +0000
f890f6ccd44b846e3ba0f32705efd553 24.5K 162 Wed 25 Mar, 2015 02:59:58 +0000
f89d0855db8ed45a89ae9a02bb7bd7ab 27.3K 162 Wed 25 Mar, 2015 02:59:58 +0000
f89e02e55ea1b4b03901a6184ed00eae 329.3K 162 Wed 25 Mar, 2015 02:59:58 +0000
f8a4d2e6bebc0b045af2b8d059f39904 711K 164 Wed 01 Apr, 2015 16:20:39 +0000
f8a646346c21f4d96ae103f5e47e072a 85.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
f8ac23a56544fad47ad960a32fd636a3 715K 164 Wed 01 Apr, 2015 16:20:39 +0000
f8ba31a76139e43d1b32efff67c4c175 83.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
f8c079a5d1d5fff4e9eeb256a0bb92b2 10.7K 164 Wed 01 Apr, 2015 16:20:39 +0000
f8d0c40600a2e48e49950eb353c53c11 119.4K 162 Wed 25 Mar, 2015 02:59:58 +0000
f8e7ad126a8d7964abbcc71484c6fc08 697.8K 164 Wed 01 Apr, 2015 16:20:39 +0000
f8ee12bc9269b784a81dec5771e72f3d 363.5K 164 Wed 01 Apr, 2015 16:20:39 +0000

Commits for Nextrek/3DSpace/Library/metadata/f8

Revision Author Commited Message
164 LMancini picture LMancini Wed 01 Apr, 2015 16:20:39 +0000
163 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 19:18:10 +0000
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000