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Nextrek

Entry Size Revision Updated
cb02ce13ef6024ee8a29744c1d2f3bbf 49.4K 162 Wed 25 Mar, 2015 02:59:58 +0000
cb03afd0336459549a953edae51f3095 694.9K 164 Wed 01 Apr, 2015 16:20:39 +0000
cb061269353a14674be12338e2bfbd9c 125.4K 162 Wed 25 Mar, 2015 02:59:58 +0000
cb185829fd605422c834cd7cc754517b 725.9K 162 Wed 25 Mar, 2015 02:59:58 +0000
cb22fe1da89a5e4418efbe17df15ff6c 4.2K 164 Wed 01 Apr, 2015 16:20:39 +0000
cb3232a81b7ba427191aec9d3d63b554 41.6K 162 Wed 25 Mar, 2015 02:59:58 +0000
cb4a46f698b05464d8c46146ea14cddf 42.9K 162 Wed 25 Mar, 2015 02:59:58 +0000
cb6ab6d6bdeb74c61b3594be8122e583 57.6K 164 Wed 01 Apr, 2015 16:20:39 +0000
cb71b46d62ccead4b98a6fe1c0f6f134 10K 162 Wed 25 Mar, 2015 02:59:58 +0000
cb7ae515b0f8b4c4e97098d51bd9b4f2 4.2K 164 Wed 01 Apr, 2015 16:20:39 +0000
cb7b1c66af6158647b5e2486c4367493 1.4M 164 Wed 01 Apr, 2015 16:20:39 +0000
cb8af8e60bb5947448db3a08db9c7554 90.4K 162 Wed 25 Mar, 2015 02:59:58 +0000
cbaed7d4f487b41f7b325196fce46732 4.2K 164 Wed 01 Apr, 2015 16:20:39 +0000
cbb3521ce2a584c58ac401060d889b28 61.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
cbb91b69782c9314986ce534ac186203 18.3K 164 Wed 01 Apr, 2015 16:20:39 +0000
cbd3d3dc7e764fe48a85226843a44e3d 699.3K 164 Wed 01 Apr, 2015 16:20:39 +0000
cbe5279d5a3d8b84480fe298756d16ea 12.8K 162 Wed 25 Mar, 2015 02:59:58 +0000

Commits for Nextrek/3DSpace/Library/metadata/cb

Revision Author Commited Message
164 LMancini picture LMancini Wed 01 Apr, 2015 16:20:39 +0000
163 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 19:18:10 +0000
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000