Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
011809a05b2dc4a10a395a5f7b5d47f6 109.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
0127a1a50717343eeb450e60ab480bed 42.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
012a4155fdcdf7346b351f05fef44e84 4.3K 164 Wed 01 Apr, 2015 16:20:39 +0000
013c9cbbc21c6324ca5e82a6b0113833 13.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
014125aae7a03634abe8420b4ef1534e 10.7K 164 Wed 01 Apr, 2015 16:20:39 +0000
015860e2161765e488aee44aeb434497 29.1K 164 Wed 01 Apr, 2015 16:20:39 +0000
015f384bed9db15469b9236e69df00e4 19.4K 164 Wed 01 Apr, 2015 16:20:39 +0000
01900498cfd4a4a1ea00f0117cc9d75f 103.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
01aef24e575f0b5478413c94297fe00c 5.8K 162 Wed 25 Mar, 2015 02:59:58 +0000
01b97f0d7a54342aa9b7a75024069b08 34.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
01c3d86f47c864958bee4b2945908f22 27.3K 162 Wed 25 Mar, 2015 02:59:58 +0000
01c68c90148994dc8be808a537a49f2b 58.8K 162 Wed 25 Mar, 2015 02:59:58 +0000
01ce830a7e54d41e2a2f10616a947b35 25.6K 162 Wed 25 Mar, 2015 02:59:58 +0000
01dbe37c4f1531d41bdccaaca50edf0b 363.1K 164 Wed 01 Apr, 2015 16:20:39 +0000
01df5e706543d441fae154f3e1385f7e 25.9K 162 Wed 25 Mar, 2015 02:59:58 +0000
01e4ccb3dc4d94a2c978f6db9ad9a470 118.2K 162 Wed 25 Mar, 2015 02:59:58 +0000

Commits for Nextrek/3DSpace/Library/metadata/01

Revision Author Commited Message
164 LMancini picture LMancini Wed 01 Apr, 2015 16:20:39 +0000
163 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 19:18:10 +0000
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
129 DRuega picture DRuega Thu 06 Nov, 2014 17:05:39 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

119 LMancini picture LMancini Wed 05 Nov, 2014 15:33:48 +0000
118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d