Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
60226c427ff724b41b0c6639204f9682 190.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
602af10d14480444dadd0441775fca23 61.7K 162 Wed 25 Mar, 2015 02:59:58 +0000
6030ad6ac50c8d444b213dd43d5eb020 7.6K 162 Wed 25 Mar, 2015 02:59:58 +0000
603cadddeb7f306469dd551b39014c77 716.6K 162 Wed 25 Mar, 2015 02:59:58 +0000
606f0d9da8992c84cbd1c8f2b658e1e0 701.7K 162 Wed 25 Mar, 2015 02:59:58 +0000
60a1ef7524be7474cad42ac98bd69303 716.3K 162 Wed 25 Mar, 2015 02:59:58 +0000
60a7a0e73128c4e969da11e42130d820 4.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
60af008d85d5e004797e776b8a315593 20.8K 162 Wed 25 Mar, 2015 02:59:58 +0000
60b9d3a36edca46a7a1a8f19ea0b0a41 4.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
60d3297df60da434cac92a6dfc842129 26.5K 162 Wed 25 Mar, 2015 02:59:58 +0000
60d5c0f9e99b84d59b59f5b6215cc0be 29K 162 Wed 25 Mar, 2015 02:59:58 +0000
60d6df6db3f6e460db629af9981cf7dd 634.6K 162 Wed 25 Mar, 2015 02:59:58 +0000
60de04ade3be74cbd978d767a102203e 32.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
60e16c18ded07b143a0e3e4ee1593bc2 19.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
60e41bdffe1864c3c82b5fc16c81999c 307.3K 162 Wed 25 Mar, 2015 02:59:58 +0000
60eb101a05ba649ea88e34db8f3c5468 75.4K 162 Wed 25 Mar, 2015 02:59:58 +0000
60f4c4bf48f6766449720ef6974a8610 17.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
60fa96b2331d24e58845b1d2767009f6 41.6K 162 Wed 25 Mar, 2015 02:59:58 +0000

Commits for Nextrek/3DSpace/Library/metadata/60

Revision Author Commited Message
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000