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Nextrek

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440d03ed72486e34e83af3081904b3aa 5.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
441d2410114be4448996506da98215bf 44.8K 162 Wed 25 Mar, 2015 02:59:58 +0000
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4499cbe129ca0c64ab9c08d258ff9ca2 708.4K 162 Wed 25 Mar, 2015 02:59:58 +0000
449b48f7eb5d87a4baaa5fb73f875a59 2.4M 162 Wed 25 Mar, 2015 02:59:58 +0000
44afb3a9c69bc41f3888ac26decddcac 42.1K 162 Wed 25 Mar, 2015 02:59:58 +0000
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44cbde21023134cc2a327c23323803b9 84.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
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44eab1c0838ab6e4ab95f458fa3c07f2 699.3K 162 Wed 25 Mar, 2015 02:59:58 +0000

Commits for Nextrek/3DSpace/Library/metadata/44

Revision Author Commited Message
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000