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Nextrek

Entry Size Revision Updated
1b2ad245eab394f8b87da7a4d54023b3 284.9K 162 Wed 25 Mar, 2015 02:59:58 +0000
1b36cc30845dc4111a86a2960eec2ec1 97.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
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1b5d6dd22ac4aca47817c7ef59058665 15.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
1b6729dba9f997640b589b4f1d9b06e9 11K 162 Wed 25 Mar, 2015 02:59:58 +0000
1b7173d5b85e8ca4d83c5af15b377ab3 13.7K 162 Wed 25 Mar, 2015 02:59:58 +0000
1b7b17abb05e2482a8b2bc0ed01a4134 27.7K 162 Wed 25 Mar, 2015 02:59:58 +0000
1b809afa90991544eb9e8b0c61366d77 694.6K 162 Wed 25 Mar, 2015 02:59:58 +0000
1b94d54655a787f408b8b9a32b0be095 4.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
1bd585eee3f6941f3a2da9a29e6b92c7 425.8K 162 Wed 25 Mar, 2015 02:59:58 +0000
1bd7666437fd16043b3c50de6c65e2de 41.1K 162 Wed 25 Mar, 2015 02:59:58 +0000

Commits for Nextrek/3DSpace/Library/metadata/1b

Revision Author Commited Message
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000