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Nextrek

Entry Size Revision Updated
Assembly-CSharp-Editor.dll 69.5K 158 Mon 09 Feb, 2015 19:37:44 +0000
Assembly-CSharp-Editor.dll.mdb 12.3K 158 Mon 09 Feb, 2015 19:37:44 +0000
Assembly-CSharp-firstpass.dll 41.5K 158 Mon 09 Feb, 2015 19:37:44 +0000
Assembly-CSharp-firstpass.dll.mdb 16.5K 158 Mon 09 Feb, 2015 19:37:44 +0000
Assembly-CSharp.dll 240.5K 158 Mon 09 Feb, 2015 19:37:44 +0000
Assembly-CSharp.dll.mdb 68.5K 158 Mon 09 Feb, 2015 19:37:44 +0000
Assembly-UnityScript.dll 3K 158 Mon 09 Feb, 2015 19:37:44 +0000
Assembly-UnityScript.dll.mdb 1006 bytes 158 Mon 09 Feb, 2015 19:37:44 +0000

Commits for Nextrek/3DSpace/Library/ScriptAssemblies

Revision Author Commited Message
158 LMancini picture LMancini Mon 09 Feb, 2015 19:37:44 +0000
150 LMancini picture LMancini Mon 24 Nov, 2014 14:39:41 +0000
149 LMancini picture LMancini Mon 24 Nov, 2014 13:51:14 +0000
147 LMancini picture LMancini Thu 20 Nov, 2014 15:51:08 +0000
146 LMancini picture LMancini Wed 19 Nov, 2014 17:44:49 +0000
145 LMancini picture LMancini Mon 17 Nov, 2014 16:07:12 +0000
144 LMancini picture LMancini Mon 17 Nov, 2014 15:18:43 +0000
143 LMancini picture LMancini Mon 17 Nov, 2014 11:12:45 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.