Nextrek
@ 140
Nextrek /
Entry | Size | Revision | Updated |
---|---|---|---|
3DSpace | 140 | Thu 13 Nov, 2014 23:04:13 +0000 | |
Android | 11 | Mon 03 Jun, 2013 19:58:21 +0000 | |
csvTojSon | 106 | Fri 01 Aug, 2014 17:36:16 +0000 | |
iOS | 100 | Mon 28 Jul, 2014 10:56:10 +0000 | |
Materiali | 12 | Mon 03 Jun, 2013 20:08:26 +0000 | |
minstrek | 79 | Fri 21 Feb, 2014 12:16:17 +0000 | |
SitoWeb | 2 | Fri 19 Apr, 2013 15:01:15 +0000 | |
SpaceCrew | 83 | Tue 13 May, 2014 11:32:51 +0000 | |
Web | 9 | Mon 06 May, 2013 21:54:02 +0000 | |
Windows8 | 32 | Wed 10 Jul, 2013 13:27:34 +0000 | |
WindowsPhone | 137 | Mon 10 Nov, 2014 17:19:48 +0000 |
Commits for Nextrek/
Revision | Author | Commited | Message |
---|---|---|---|
140 | LMancini | Thu 13 Nov, 2014 23:04:13 +0000 | |
139 | DRuega | Mon 10 Nov, 2014 21:34:58 +0000 | I nemici ora se la prendono pure con gli alleati, non puntano solo il giocatore. |
138 | DRuega | Mon 10 Nov, 2014 18:41:38 +0000 | AllyShip: Smooth Step Rotation. |
137 | LTardio | Mon 10 Nov, 2014 17:19:48 +0000 | |
136 | DRuega | Mon 10 Nov, 2014 13:52:00 +0000 | |
135 | LMancini | Mon 10 Nov, 2014 10:30:46 +0000 | |
134 | DRuega | Fri 07 Nov, 2014 18:48:12 +0000 | In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile). |
133 | LMancini | Fri 07 Nov, 2014 09:33:56 +0000 | |
132 | LMancini | Thu 06 Nov, 2014 19:11:27 +0000 | |
131 | DRuega | Thu 06 Nov, 2014 18:25:48 +0000 | Merge. |