Nextrek
Entry |
Size |
Revision |
Updated |
Materials
|
|
107
|
Thu 09 Oct, 2014 11:56:46 +0000 |
Prefebs
|
|
134
|
Fri 07 Nov, 2014 18:48:12 +0000 |
Scenes
|
|
162
|
Wed 25 Mar, 2015 02:59:58 +0000 |
Scripts
|
|
168
|
Wed 08 Apr, 2015 12:33:35 +0000 |
Materials.meta
|
107 bytes |
107
|
Thu 09 Oct, 2014 11:56:46 +0000 |
Prefebs.meta
|
107 bytes |
107
|
Thu 09 Oct, 2014 11:56:46 +0000 |
Scenes.meta
|
107 bytes |
107
|
Thu 09 Oct, 2014 11:56:46 +0000 |
Scripts.meta
|
107 bytes |
107
|
Thu 09 Oct, 2014 11:56:46 +0000 |
Revision |
Author |
Commited |
Message |
168
|
LMancini
|
Wed 08 Apr, 2015 12:33:35 +0000 |
|
165
|
GGORDON2
|
Mon 06 Apr, 2015 02:43:47 +0000 |
|
163
|
GGORDON2
|
Wed 25 Mar, 2015 19:18:10 +0000 |
|
162
|
GGORDON2
|
Wed 25 Mar, 2015 02:59:58 +0000 |
|
160
|
LMancini
|
Fri 20 Feb, 2015 15:04:04 +0000 |
|
159
|
LMancini
|
Thu 19 Feb, 2015 17:57:37 +0000 |
|
150
|
LMancini
|
Mon 24 Nov, 2014 14:39:41 +0000 |
|
149
|
LMancini
|
Mon 24 Nov, 2014 13:51:14 +0000 |
|
148
|
DRuega
|
Fri 21 Nov, 2014 08:06:16 +0000 |
Se una nave nemica o amica esplode nelle vicinanze (costante BLAST_RANGE) avvia l’animazione dell’impatto. |
147
|
LMancini
|
Thu 20 Nov, 2014 15:51:08 +0000 |
|