Nextrek
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using UnityEngine;
using System.Collections;
public class LaunchMissile : MonoBehaviour
{
public Transform startPos;
public Transform missile;
public AudioClip soundEffect;
void Update ()
{
if(Input.GetKeyDown(KeyCode.LeftControl))
{
if(bullets.bullets_n>0)
{
GameObject target = GameObject.Find("EnemyshipRoot");
if(target && target.tag=="Enemy")
{
Transform miss = (Transform)Instantiate(missile,startPos.position,Quaternion.identity);
Missile m = miss.GetComponent<Missile>();
m.SetTarget(target.transform);
bullets.bullets_n--;
if(soundEffect!=null)audio.PlayOneShot(soundEffect);
}
}
}
}
}
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