Nextrek
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Radar : MonoBehaviour
{
public static Radar Instance;
public Transform redPrefeb;
public Transform radar;
private List<Transform> allShips = new List<Transform>();
private List<Transform> allPoints = new List<Transform>();
private Transform _spaceShip;
void Awake()
{
Instance = this;
}
void Start()
{
_spaceShip = GameManager.Instance.spaceShip;
}
public void InsertOneShip(Transform item)
{
allShips.Add(item);
Transform one = (Transform)Instantiate(redPrefeb)as Transform;
one.parent = radar;
allPoints.Add(one);
}
void Update()
{
for(int i=0;i<allShips.Count;i++)
{
if(allShips[i]!=null)
{
DrawPoint(allShips[i],allPoints[i]);
}
else
{
if(allPoints[i]!=null)
{
Destroy(allPoints[i].gameObject);
}
}
}
}
void DrawPoint(Transform origin,Transform point)
{
float bili = 5000;
float dx = Vector3.Dot(origin.position,_spaceShip.right);
float dy = Vector3.Dot(origin.position,_spaceShip.forward);
//Debug.Log(_spaceShip.right+" "+_spaceShip.forward+" "+dx+" "+dy);
dx/=bili;
dy/=bili;
if(dx<-0.2f)dx=-0.2f;
if(dx>0.2f)dx=0.2f;
if(dy<-0.2f)dy=-0.2f;
if(dy>0.2f)dy=0.2f;
point.localPosition = new Vector3(dx,dy,0);
}
}
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Revision |
Author |
Commited |
Message |
112
Diff
|
FMMortaroli
|
Thu 09 Oct, 2014 14:21:59 +0000 |
|
107
|
FMMortaroli
|
Thu 09 Oct, 2014 11:56:46 +0000 |
|