Subversion Repository Public Repository

Nextrek

Commits for Nextrek/3DSpace/Assembly-CSharp-firstpass.csproj

Diff revisions: vs.
Revision Author Commited Message
147 Diff Diff LMancini picture LMancini Thu 20 Nov, 2014 15:51:08 +0000
146 Diff Diff LMancini picture LMancini Wed 19 Nov, 2014 17:44:49 +0000
145 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 16:07:12 +0000
144 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 15:18:43 +0000
143 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 11:12:45 +0000
134 Diff Diff DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli più aggressivi.

133 Diff Diff LMancini picture LMancini Fri 07 Nov, 2014 09:33:56 +0000
131 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 18:25:48 +0000

Merge.

130 Diff Diff LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
127 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 16:52:49 +0000

Aggiungo PilotNameGenerator.cs

Genera nomi random alle navi... così sembra più figo :) :)

126 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 14:45:25 +0000

Cleanup, warnings e altre minchiate :)

122 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

119 Diff Diff LMancini picture LMancini Wed 05 Nov, 2014 15:33:48 +0000
118 Diff Diff DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

109 Diff Diff FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:20:04 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000