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Commits for Swfx_Injector/d3d10DLL

Revision Author Commited Message
47 Boulotaur2024 picture Boulotaur2024 Sat 13 Feb, 2016 21:50:23 +0000

Implements “CreateDXGIFactory2” and (should) make it compatible with Windows 8/10

46 Boulotaur2024 picture Boulotaur2024 Tue 25 Jun, 2013 17:48:25 +0000

Black Ops 2 now works properly

45 Boulotaur2024 picture Boulotaur2024 Sat 01 Jun, 2013 13:05:53 +0000

Gauss/blomm/unsharpmask for DX11

44 Boulotaur2024 picture Boulotaur2024 Fri 31 May, 2013 06:47:15 +0000

Film grain for DX9 + 20130525 release

43 Boulotaur2024 picture Boulotaur2024 Sun 26 May, 2013 08:13:53 +0000

Film grain for DX10/11

42 Boulotaur2024 picture Boulotaur2024 Sat 25 May, 2013 12:08:44 +0000

Fixed fullscreen in SSF

41 Boulotaur2024 picture Boulotaur2024 Mon 20 May, 2013 14:31:13 +0000

Support for SSF (saturn emu)

40 Boulotaur2024 picture Boulotaur2024 Sat 18 May, 2013 16:51:03 +0000

Antialiasing can be completely deactived

39 Boulotaur2024 picture Boulotaur2024 Fri 17 May, 2013 20:39:15 +0000

Slightly improved bloom

38 Boulotaur2024 picture Boulotaur2024 Sat 11 May, 2013 21:00:43 +0000

Gaussian Blur only in DX9 for now

37 Boulotaur2024 picture Boulotaur2024 Thu 09 May, 2013 22:04:51 +0000

Removed the HLSL Linear -> SRGB convertion, damnit

36 Boulotaur2024 picture Boulotaur2024 Thu 09 May, 2013 12:34:15 +0000

Separated SFX Effects pass from FXAA pass + loading external wrapper

35 Boulotaur2024 picture Boulotaur2024 Wed 08 May, 2013 13:09:26 +0000

(DX11) Gained a few milliseconds by using another thread

34 Boulotaur2024 picture Boulotaur2024 Wed 08 May, 2013 10:02:50 +0000

Small optimizations

33 Boulotaur2024 picture Boulotaur2024 Tue 07 May, 2013 20:31:13 +0000

Effects and then SMAA applied last (DX9 & DX11)

32 Boulotaur2024 picture Boulotaur2024 Wed 01 May, 2013 16:50:48 +0000

Made sure everything is working KB2670838 installed or not

31 Boulotaur2024 picture Boulotaur2024 Wed 01 May, 2013 07:05:35 +0000

Effects separated from SMAA also for DX9

30 Boulotaur2024 picture Boulotaur2024 Sun 28 Apr, 2013 11:36:56 +0000

I’m bored... not doing much progress

29 Boulotaur2024 picture Boulotaur2024 Sat 27 Apr, 2013 11:43:51 +0000

Optimized “FinalGammaPass” for DX10/11

28 Boulotaur2024 picture Boulotaur2024 Fri 26 Apr, 2013 19:26:20 +0000

Tried to improve logging overlapping + Screenshots path

27 Boulotaur2024 picture Boulotaur2024 Mon 22 Apr, 2013 18:49:00 +0000

Made the code compatible with update KB2670838

26 Boulotaur2024 picture Boulotaur2024 Sun 21 Apr, 2013 19:04:21 +0000

Separated the SMAA pass from the other effects for DX10/11

25 Boulotaur2024 picture Boulotaur2024 Sat 20 Apr, 2013 21:05:44 +0000

Trying to integrate multipass... Hard...

24 Boulotaur2024 picture Boulotaur2024 Sat 20 Apr, 2013 13:12:39 +0000

Fixed overlapping file open issue

23 Boulotaur2024 picture Boulotaur2024 Thu 18 Apr, 2013 20:13:40 +0000

Improved DX10