Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Commits for Divide-Framework/

Revision Author Commited Message
1000 IonutCava picture IonutCava Thu 14 Dec, 2017 16:13:18 +0000

[Ionut]
- GenericVertexData fixes and cleanup

999 IonutCava picture IonutCava Thu 14 Dec, 2017 00:27:08 +0000

[Ionut]
- Simply GenericVertexData class a lot
- Move IMGUI to GenericVertexData based rendering (still has rendering issues)
- Fix some crash issues on shutdown if the rendering API failed to initialize
- Disable some GL debugging flags as they seem to cause issues with the new 17.12.1 AMD driver

998 IonutCava picture IonutCava Wed 13 Dec, 2017 17:20:30 +0000

[Ionut]
- Fixed a scene change crash

997 IonutCava picture IonutCava Tue 12 Dec, 2017 19:42:22 +0000

[Ionut]
- Fix chaiscript 6.0 port related issues
- Fix GUIDWrapper ghost member that was causing linking errors

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

995 IonutCava picture IonutCava Mon 11 Dec, 2017 23:44:26 +0000

[Ionut]
- crash fix

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

992 IonutCava picture IonutCava Thu 07 Dec, 2017 18:01:51 +0000

[Ionut]
- Split PhysicsComponent into 2, ECS-based, components: TransformComponent and RigidBodyComponent
UNTESTED

991 IonutCava picture IonutCava Tue 05 Dec, 2017 23:51:14 +0000
990 IonutCava picture IonutCava Tue 05 Dec, 2017 17:20:10 +0000

[Ionut]
- Some SceneGraph and SceneGraphNode cleanup

989 IonutCava picture IonutCava Fri 01 Dec, 2017 16:10:10 +0000

[Ionut]
- Moved MainMenuBar out of PanelManager and modified it a bit
- Updated Imgui and addons to the latest version
- Added “Step 1 frame” and “Step 60 frames” buttons to the editor (when the simulation is paused, these advance time by the given number of frames only)
- Removed per-scene base camera and added a utility default camera, also used by the editor

988 IonutCava picture IonutCava Thu 30 Nov, 2017 23:08:51 +0000

[Ionut]
- Add a Rect class (basic wrapper around a vec4)
- More work on MouseEvent system

987 IonutCava picture IonutCava Thu 30 Nov, 2017 17:19:21 +0000

[Ionut]
- glBlendFuncSeparate changes the blend mode for ALL buffers, so adjust code to handle this. This also fixes CEGUI rendering
- Fix CEGUI crashing on shutdown

986 IonutCava picture IonutCava Wed 29 Nov, 2017 23:24:51 +0000

[Ionut]
- Fix an issue with imgui_addons saving and loading layouts

985 IonutCava picture IonutCava Tue 28 Nov, 2017 23:54:21 +0000

[Ionut]
- Started adapting mouse input events to handle viewport shifts

984 IonutCava picture IonutCava Mon 27 Nov, 2017 17:42:23 +0000

[Ionut]
- Fix viewport adjustment on window resize

983 IonutCava picture IonutCava Sun 26 Nov, 2017 23:34:26 +0000

[Ionut]
- Finishing up CEGUI RTT rendering. Still have alpha issues

982 IonutCava picture IonutCava Thu 23 Nov, 2017 18:27:19 +0000

[Ionut]
- Oups

981 IonutCava picture IonutCava Thu 23 Nov, 2017 18:24:51 +0000

[Ionut]
- More work on porting CEGUI to RTT

980 IonutCava picture IonutCava Wed 22 Nov, 2017 17:18:46 +0000

[Ionut]
- Started porting CEGUI to RTT

979 IonutCava picture IonutCava Tue 21 Nov, 2017 23:24:57 +0000

[Ionut]
- W.I.P. Rework GUI element positioning and scaling
- Update ImGUI and IMGUI_ADDONS

978 IonutCava picture IonutCava Mon 20 Nov, 2017 23:42:23 +0000

[Ionut]
- More decoupling between window size and render resolution.
- Attempt to preserve render target aspect on window resize events

  • Resolution change is currently broken *
977 IonutCava picture IonutCava Mon 20 Nov, 2017 17:13:16 +0000

[Ionut]
- Add an “ApplicationOutput” class that the Editor uses to show console entries and parse commands
- Add “Warning” messages to console outputs

976 IonutCava picture IonutCava Sun 19 Nov, 2017 23:10:18 +0000

[Ionut]
- Texture mipmaps are now compute before bind if they need a refresh (to avoid recalculation if they’re not used)
- More work on the editor: cleanup, load/save functionality, etc
- Input scaling: Mouse position is now relative to the scene preview position in editor mode. (the scene preview rect is used to re-map X/Y absolute and relative mouse positions)