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Commits for Divide-Framework/trunk/Source Code/Platform/Video/OpenGL/Shaders/glShader.cpp

Diff revisions: vs.
Revision Author Commited Message
1018 Diff Diff IonutCava picture IonutCava Wed 17 Jan, 2018 16:45:26 +0000

[Ionut]
- Rework caching mechanism:
— Shaders, Geometry and Terrain (and Materials soon) are cached in the cache folder in their respective sub-folders

996 Diff Diff IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

955 Diff Diff IonutCava picture IonutCava Sun 29 Oct, 2017 20:45:04 +0000

[Ionut]
- Modify the CEGUI opengl renderer to interact with the state in GLWrapper better
- Performance optimizations

923 Diff Diff IonutCava picture IonutCava Tue 01 Aug, 2017 22:23:24 +0000

[Ionut]
- Add (hack) new GL 4.6 KHR_NO_ERROR flag for non-GPU validated builds
- Disable GPU debug messages by default. Re-enabled only via a command line argument: “--enableGPUMessageGroups”.
- Cleanup GL texture and sampler binding
- Rework hash map insert and emplace
- Update SDL to 2.0.5

909 Diff Diff IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

897 Diff Diff IonutCava picture IonutCava Thu 22 Jun, 2017 18:26:20 +0000

[IonutCava]
- Fix multi-context GL object creation
- Add missing file

893 Diff Diff IonutCava picture IonutCava Sun 18 Jun, 2017 17:33:07 +0000

[Ionut]
- Initial implementation of a PipelineStateObject (holds shader program, rasterizer state, etc)
- Rework PCH implementation a bit because VS2017 no longer has a /ZM option

890 Diff Diff IonutCava picture IonutCava Sun 14 May, 2017 20:54:59 +0000

[Ionut]
- Add pre-compiled header support
- Initial code for per-stage tessellation computation

879 Diff Diff IonutCava picture IonutCava Sun 19 Mar, 2017 19:29:46 +0000

[IonutCava]
- GLSL updates:
— Interface block correction to support tessellation shaders automatically
— Fixed line counting issues with the preprocessor

872 Diff Diff IonutCava picture IonutCava Mon 06 Mar, 2017 23:23:20 +0000

[IonutCava]
- Optimise static casts

867 Diff Diff IonutCava picture IonutCava Mon 20 Feb, 2017 17:01:12 +0000

[IonutCava]
- Rename to_XNN and to_const_XNN functions to reflect the target data type they are converting to.
- Cleanup Angle namespace and remove all “inDegrees” parameters from rotation functions. Use aliases to differentiate between Degree and Radian parameters.
- Profile guided optimizations.

846 Diff Diff IonutCava picture IonutCava Fri 03 Feb, 2017 22:41:05 +0000

[IonutCava]
- More scripting work

844 Diff Diff IonutCava picture IonutCava Thu 02 Feb, 2017 21:49:28 +0000

[IonutCava]
- More scripting prep work and experiments

839 Diff Diff IonutCava picture IonutCava Tue 31 Jan, 2017 17:28:13 +0000

[IonutCava]
- Add simplefilewatcher libary: https://github.com/jameswynn/simplefilewatcher
- Use simplefilewatcher to automatically recompile shaders after save without restarting the app!
— Shaders can now be edited on the fly with automatic rebuild if they used one of the modified atoms.

832 Diff Diff IonutCava picture IonutCava Thu 26 Jan, 2017 17:23:11 +0000

[IonutCava]
- More path related work
- Initial code to centralize file I/O (does not compile yet)

831 Diff Diff IonutCava picture IonutCava Wed 25 Jan, 2017 23:52:34 +0000

[IonutCava]
- More path related updates

830 Diff Diff IonutCava picture IonutCava Wed 25 Jan, 2017 17:29:44 +0000

[IonutCava]
- Add a new Platform element: File
— Move all predefined paths to FileManagement System
- Split MathHelper into MathHelper and StringHelper

807 Diff Diff IonutCava picture IonutCava Mon 09 Jan, 2017 17:06:26 +0000

[IonutCava]
- Split PlatformDefines.h into 2. Move data type defines to PlatformDataTypes.h
- Continue to improve velocity map calculation
- Remove “destroy()” calls from most classes. Attempt to move as many classes to the RAII system.

801 Diff Diff IonutCava picture IonutCava Sun 27 Nov, 2016 21:28:01 +0000

[IonutCava]
- More performance analysis guided optimizations.
- Some refactoring to allow later removal of Singletons status for: GFXDevice, SFXDevice, PXDevice, GUI and Input.
— Pass a PlatformContext around objects to access these classes.

799 Diff Diff IonutCava picture IonutCava Thu 24 Nov, 2016 22:55:23 +0000

[IonutCava]
- Performance analysis guided optimizations.

798 Diff Diff IonutCava picture IonutCava Thu 24 Nov, 2016 19:18:39 +0000

[IonutCava]
- Small correction to shader loading.

796 Diff Diff IonutCava picture IonutCava Wed 23 Nov, 2016 20:04:11 +0000

[IonutCava]
- Fix a bad if statement in the RenderingComponent class relating additional texture dependencies that prevented non-Debug builds from using additional textures
- Fix a race condition relating to texture loading
- Small code cleanup

795 Diff Diff IonutCava picture IonutCava Wed 23 Nov, 2016 17:14:33 +0000

[IonutCava]
- Remove ULL. Use U64 instead
- Various small bug fixes and typos.

793 Diff Diff IonutCava picture IonutCava Sat 19 Nov, 2016 19:02:19 +0000

[IonutCava]
- Improve attachment count for RTAttachmentPool
- Improve shader compilation error message system
- First part of adding RenderDoc integration (add render doc files to the “RenderDoc” folder

776 IonutCava picture IonutCava Thu 06 Oct, 2016 15:57:56 +0000

[IonutCava]
- Improve the CommandBuffer system to include the notion of a RenderPass /RenderSubPass with output render target info stored in them (not used yet)