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Commits for Divide-Framework/trunk/Source Code/Platform/Video/Headers

Revision Author Commited Message
1032 IonutCava picture IonutCava Fri 02 Feb, 2018 17:19:12 +0000

[Ionut]
- Fix for CEGUI resizing issue

1029 IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

1027 IonutCava picture IonutCava Mon 29 Jan, 2018 23:29:31 +0000

[Ionut]
- More work on the editor:
— Attempt to fix resizing. Failed.

1026 IonutCava picture IonutCava Mon 29 Jan, 2018 17:43:26 +0000

[Ionut]
- More work on editor:
— Initial implementation of component listing and editing

1021 IonutCava picture IonutCava Sun 21 Jan, 2018 22:19:16 +0000

[Ionut]
- Performance optimizations

1020 IonutCava picture IonutCava Fri 19 Jan, 2018 17:51:19 +0000

[Ionut]
- Second attempt at improving PushConstant performance

1015 IonutCava picture IonutCava Tue 16 Jan, 2018 17:15:50 +0000

[Ionut]
- Update to the newest PhysX SDK
- Some more performance improvements

1014 IonutCava picture IonutCava Tue 16 Jan, 2018 01:18:31 +0000

[Ionut]
- Attempt to pool PushConstants
— ToDo: Fix cleanup crash / heap corruption

1011 IonutCava picture IonutCava Fri 12 Jan, 2018 17:21:29 +0000

[Ionut]
- Performance improvements

1008 IonutCava picture IonutCava Fri 22 Dec, 2017 15:55:34 +0000

[Ionut]
- Cleanup GUIButton
- Small fixes with terrain rendering

1007 IonutCava picture IonutCava Fri 22 Dec, 2017 11:12:21 +0000

[Ionut]
- Fix crash due to GUIButton not unsubscribing from events on destruction
- Fixed the BoundingComponent <-> BoundingSystem coupling
- Dump shader binaries every time. Still unused for now
- Use the default shader for Terrain BBoxes
- Quad3D should always keep its vb data
- Fixed a bug with copying patch vertex count in GenericDrawCommand
- Fixed a bug with GL debug message control

1006 IonutCava picture IonutCava Thu 21 Dec, 2017 23:03:41 +0000

[Ionut]
- Fixed a bug with PushConstants of vector data

1005 IonutCava picture IonutCava Thu 21 Dec, 2017 17:04:09 +0000

[Ionut]
- At the end of the frame, set the scissor rect to the base viewport size to fix issues with CEGUI

1004 IonutCava picture IonutCava Wed 20 Dec, 2017 17:16:32 +0000

[Ionut]
- More GUI cleanup (added multiple GUIButton events)
- Typedef vec4<U8> and vec4<F32> to UColour and FColour respectively for easier to read code.

999 IonutCava picture IonutCava Thu 14 Dec, 2017 00:27:08 +0000

[Ionut]
- Simply GenericVertexData class a lot
- Move IMGUI to GenericVertexData based rendering (still has rendering issues)
- Fix some crash issues on shutdown if the rendering API failed to initialize
- Disable some GL debugging flags as they seem to cause issues with the new 17.12.1 AMD driver

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

988 IonutCava picture IonutCava Thu 30 Nov, 2017 23:08:51 +0000

[Ionut]
- Add a Rect class (basic wrapper around a vec4)
- More work on MouseEvent system

987 IonutCava picture IonutCava Thu 30 Nov, 2017 17:19:21 +0000

[Ionut]
- glBlendFuncSeparate changes the blend mode for ALL buffers, so adjust code to handle this. This also fixes CEGUI rendering
- Fix CEGUI crashing on shutdown

984 IonutCava picture IonutCava Mon 27 Nov, 2017 17:42:23 +0000

[Ionut]
- Fix viewport adjustment on window resize

983 IonutCava picture IonutCava Sun 26 Nov, 2017 23:34:26 +0000

[Ionut]
- Finishing up CEGUI RTT rendering. Still have alpha issues

981 IonutCava picture IonutCava Thu 23 Nov, 2017 18:24:51 +0000

[Ionut]
- More work on porting CEGUI to RTT

980 IonutCava picture IonutCava Wed 22 Nov, 2017 17:18:46 +0000

[Ionut]
- Started porting CEGUI to RTT

978 IonutCava picture IonutCava Mon 20 Nov, 2017 23:42:23 +0000

[Ionut]
- More decoupling between window size and render resolution.
- Attempt to preserve render target aspect on window resize events

  • Resolution change is currently broken *
976 IonutCava picture IonutCava Sun 19 Nov, 2017 23:10:18 +0000

[Ionut]
- Texture mipmaps are now compute before bind if they need a refresh (to avoid recalculation if they’re not used)
- More work on the editor: cleanup, load/save functionality, etc
- Input scaling: Mouse position is now relative to the scene preview position in editor mode. (the scene preview rect is used to re-map X/Y absolute and relative mouse positions)