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Commits for Divide-Framework/trunk/Source Code/Platform/Video/Headers/GFXDevice.h

Diff revisions: vs.
Revision Author Commited Message
1032 Diff Diff IonutCava picture IonutCava Fri 02 Feb, 2018 17:19:12 +0000

[Ionut]
- Fix for CEGUI resizing issue

1029 Diff Diff IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

1027 Diff Diff IonutCava picture IonutCava Mon 29 Jan, 2018 23:29:31 +0000

[Ionut]
- More work on the editor:
— Attempt to fix resizing. Failed.

1007 Diff Diff IonutCava picture IonutCava Fri 22 Dec, 2017 11:12:21 +0000

[Ionut]
- Fix crash due to GUIButton not unsubscribing from events on destruction
- Fixed the BoundingComponent <-> BoundingSystem coupling
- Dump shader binaries every time. Still unused for now
- Use the default shader for Terrain BBoxes
- Quad3D should always keep its vb data
- Fixed a bug with copying patch vertex count in GenericDrawCommand
- Fixed a bug with GL debug message control

1005 Diff Diff IonutCava picture IonutCava Thu 21 Dec, 2017 17:04:09 +0000

[Ionut]
- At the end of the frame, set the scissor rect to the base viewport size to fix issues with CEGUI

996 Diff Diff IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

988 Diff Diff IonutCava picture IonutCava Thu 30 Nov, 2017 23:08:51 +0000

[Ionut]
- Add a Rect class (basic wrapper around a vec4)
- More work on MouseEvent system

984 Diff Diff IonutCava picture IonutCava Mon 27 Nov, 2017 17:42:23 +0000

[Ionut]
- Fix viewport adjustment on window resize

981 Diff Diff IonutCava picture IonutCava Thu 23 Nov, 2017 18:24:51 +0000

[Ionut]
- More work on porting CEGUI to RTT

978 Diff Diff IonutCava picture IonutCava Mon 20 Nov, 2017 23:42:23 +0000

[Ionut]
- More decoupling between window size and render resolution.
- Attempt to preserve render target aspect on window resize events

  • Resolution change is currently broken *
975 Diff Diff IonutCava picture IonutCava Thu 16 Nov, 2017 14:49:12 +0000

[Ionut]
- Editor work. Port most of imgui-addons demo2.
- Add Editor render target into which we will render the scene when the editor is on

969 Diff Diff IonutCava picture IonutCava Mon 13 Nov, 2017 00:15:57 +0000

[Ionut]
- Further improve DisplayWindow <-> Input relationship
- Add Flip-Y 2D camera (D3D style projection)
- Fix IMGUI rendering
- Add IMGUI sample and IMWINDOW sample rendering at the same time
- Improve IMWINDOW multi-window support
— Bug: nothing rendering in child platform windows
- Add draw command to move render context from one window to another

966 Diff Diff IonutCava picture IonutCava Mon 06 Nov, 2017 17:10:01 +0000

[Ionut]
- Remove old “add2DRenderFunction” and use command buffers instead
- Allow frame to blit to the screen or a render target of choice

963 Diff Diff IonutCava picture IonutCava Sun 05 Nov, 2017 18:31:51 +0000

[Ionut]
- More multi-window fixes
- Profile guided performance improvements

959 Diff Diff IonutCava picture IonutCava Wed 01 Nov, 2017 15:37:22 +0000

[Ionut]
- Fixed CEGUI rendering issues and with it a huge hidden bug:
— Deleting GL objects (buffers, vao, textures, shader programs, framebuffers, sampler objects, etc) didn’t invalidate the bound object cache leading to situations suchs as the following to fail because OpenGL recycles handles:
Divide::bind(obj); glDeleteXYZ(1, &obj); glCreateXYZ(1, &obj); Divide::bind(obj);

953 Diff Diff IonutCava picture IonutCava Sat 28 Oct, 2017 21:57:10 +0000

[Ionut]
- Fix blinking issue by caching and hashing pipelines to that we don’t overwrite pipelines used by other elements

950 Diff Diff IonutCava picture IonutCava Sun 22 Oct, 2017 22:25:05 +0000

[Ionut]
- Revamp camera management
- More work on improving the command buffer system:
— Performance tweaks
— Validation
— Debug features
- Some code cleanup for Object3D stuff (preRender/onRender changes)

Still haven’t fixed random flashing issue

947 Diff Diff IonutCava picture IonutCava Sun 08 Oct, 2017 22:36:54 +0000

[Ionut]
- Refactor command buffer pooling
- Remove all static commands in an attempt to fix rendering issues. Profile and rework later.

943 Diff Diff IonutCava picture IonutCava Tue 12 Sep, 2017 11:38:52 +0000

[IonutCava]
- Rework ThreadPool/Task system for clearer parent<->child relationship between tasks
— Disable Prio pool since it doesn’t work properly with the newest boost libraries
— Modify the C++11 threadpool to remove the boost dependency
- Reduce memory usage by allocating command buffers on use instead of on creation

942 Diff Diff IonutCava picture IonutCava Wed 06 Sep, 2017 20:45:37 +0000

[Ionut]
- Add more DLLs required by CEGUI
- Move CommandBuffer allocation from GFXDevice to GFX namespace

941 Diff Diff IonutCava picture IonutCava Mon 04 Sep, 2017 20:55:02 +0000

[Ionut]
- Update CEGUI from static to dynamic config (some dlls might still be missing)
- Attempt to work around a weird string issue with the newest VS2017 update

940 Diff Diff IonutCava picture IonutCava Fri 18 Aug, 2017 16:18:44 +0000

[Ionut]
- Generate GFX::CommandBuffers only from GFX::CommandBufferPools.
— We shouldn’t be allocating any new GFX::CommandBuffers at runtime now.
— ToDo: Add a similar system for Pipelines
- Add 2 command buffer pools to GFXDevice: a primary one used for rendering and a large, secondary one used for command generation

936 Diff Diff IonutCava picture IonutCava Wed 16 Aug, 2017 18:44:18 +0000

[Ionut]
- Restore base viewport at the start of the frame

935 Diff Diff IonutCava picture IonutCava Tue 15 Aug, 2017 21:10:25 +0000

[IonutCava]
- Added debug scope (GL’s debug group) commands
- More bug fixes and optimizations

933 IonutCava picture IonutCava Tue 15 Aug, 2017 00:02:05 +0000

[Ionut]
- CommandBuffer Part 2/3: code compiles and splash screen renders and application doesn’t crash (still has drawing issues)