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Diff Revisions 167 vs 168 for /3DSpace/Assets/SpaceUnity/_Demo/Scrips/SU_Spaceship.cs

Diff revisions: vs.
  @@ -67,7 +67,7 @@
67 67 }
68 68
69 69 // Cache reference to rigidbody to improve performance
70 - _cacheRigidbody = rigidbody;
70 + _cacheRigidbody = GetComponent<Rigidbody>();
71 71 if (_cacheRigidbody == null)
72 72 {
73 73 Debug.LogError("Spaceship has no rigidbody - the thruster scripts will fail. Add rigidbody component to the spaceship.");
  @@ -97,7 +97,7 @@
97 97 // Play sound effect when firing
98 98 if (soundEffectFire[weaponType] != null)
99 99 {
100 - audio.PlayOneShot(soundEffectFire[weaponType]);
100 + GetComponent<AudioSource>().PlayOneShot(soundEffectFire[weaponType]);
101 101 }
102 102 }
103 103 }