Subversion Repository Public Repository

Nextrek

Diff Revisions 167 vs 168 for /3DSpace/Assets/Resources/Holographic/Scripts/bullets.cs

Diff revisions: vs.
  @@ -24,7 +24,7 @@
24 24 bullet = (GameObject)Instantiate(Resources.Load("Holographic/output/main/bullets/bullet_prefab"),_transform.position,Quaternion.identity);
25 25 bullet.transform.eulerAngles = _transform.rotation.eulerAngles;
26 26 bullet.name="bullet"+i.ToString();
27 - bullet.renderer.material.color = new Color(this.renderer.material.color.r,this.renderer.material.color.b,this.renderer.material.color.g,0);
27 + bullet.GetComponent<Renderer>().material.color = new Color(this.GetComponent<Renderer>().material.color.r,this.GetComponent<Renderer>().material.color.b,this.GetComponent<Renderer>().material.color.g,0);
28 28 bullet.transform.parent = _transform;
29 29 }
30 30 }
  @@ -36,11 +36,11 @@
36 36 tp.transform.eulerAngles = _transform.rotation.eulerAngles;
37 37 tp.transform.localScale = new Vector3(16f/bullets_n,tp.transform.localScale.y,tp.transform.localScale.z);
38 38 tp.transform.Rotate(Vector3.up,-39.5f-i*9f*16f/bullets_n+(1f-16f/bullets_n)*4f);
39 - tp.renderer.material.color = new Color(1,1,1,0.65f);
39 + tp.GetComponent<Renderer>().material.color = new Color(1,1,1,0.65f);
40 40 }
41 41 for (int i1=(int)bullets_n;i1<bullets_max;i1++)
42 42 {
43 - _transform.FindChild("bullet"+i1).renderer.material.color = new Color(this.renderer.material.color.r,this.renderer.material.color.b,this.renderer.material.color.g,0);
43 + _transform.FindChild("bullet"+i1).GetComponent<Renderer>().material.color = new Color(this.GetComponent<Renderer>().material.color.r,this.GetComponent<Renderer>().material.color.b,this.GetComponent<Renderer>().material.color.g,0);
44 44 }
45 45 }
46 46 void Update ()