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Diff Revisions 167 vs 168 for /3DSpace/Assets/EasyTouch/Example/C# Example/Examples for EasyTouch/Example-TwoFinger/TwoLongTap.cs

Diff revisions: vs.
  @@ -36,7 +36,7 @@
36 36 void On_LongTapStart2Fingers( Gesture gesture){
37 37 // Verification that the action on the object
38 38 if (gesture.pickObject == gameObject){
39 - gameObject.renderer.material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
39 + gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
40 40 }
41 41 }
42 42
  @@ -52,14 +52,14 @@
52 52 void On_LongTapEnd2Fingers( Gesture gesture){
53 53 // Verification that the action on the object
54 54 if (gesture.pickObject == gameObject){
55 - gameObject.renderer.material.color = new Color(1f,1f,1f);
55 + gameObject.GetComponent<Renderer>().material.color = new Color(1f,1f,1f);
56 56 textMesh.text="Long tap";
57 57 }
58 58 }
59 59
60 60 // If the two finger gesture is finished
61 61 void On_Cancel2Fingers(Gesture gesture){
62 - gameObject.renderer.material.color = new Color(1f,1f,1f);
62 + gameObject.GetComponent<Renderer>().material.color = new Color(1f,1f,1f);
63 63 textMesh.text="Long tap";
64 64 }
65 65 }