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Diff Revisions 164 vs 168 for /3DSpace/Assembly-CSharp-firstpass-vs.csproj

Diff revisions: vs.
  @@ -19,7 +19,7 @@
19 19 <DebugType>full</DebugType>
20 20 <Optimize>false</Optimize>
21 21 <OutputPath>Temp\bin\Debug\</OutputPath>
22 - <DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
22 + <DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
23 23 <ErrorReport>prompt</ErrorReport>
24 24 <WarningLevel>4</WarningLevel>
25 25 <NoWarn>0169</NoWarn>
  @@ -39,10 +39,10 @@
39 39 <Reference Include="System.Core" />
40 40 <Reference Include="System.Xml.Linq" />
41 41 <Reference Include="UnityEngine">
42 - <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
42 + <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
43 43 </Reference>
44 44 <Reference Include="UnityEditor">
45 - <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
45 + <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
46 46 </Reference>
47 47 </ItemGroup>
48 48 <ItemGroup>
  @@ -69,6 +69,12 @@
69 69 <None Include="Assets\XmlFile\xmllanguages.xml" />
70 70 <None Include="Assets\SpaceUnity\Shaders\Resources\AsteroidTransparent.shader" />
71 71 <None Include="Assets\Sounds\HUD_Interface SFX Library\ReadMe.txt" />
72 + <Reference Include="UnityEngine.UI">
73 + <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
74 + </Reference>
75 + <Reference Include="UnityEditor.iOS.Extensions.Xcode">
76 + <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
77 + </Reference>
72 78 </ItemGroup>
73 79 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
74 80 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.