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@@ -5,7 +5,7 @@ |
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
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<ProductVersion>10.0.20506</ProductVersion> |
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<SchemaVersion>2.0</SchemaVersion> |
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<ProjectGuid>{DDCF31C8-5203-D049-6C7C-2BA077668CED}</ProjectGuid> |
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<ProjectGuid>{2447751F-1EAD-069F-D317-CEA7E3605AEA}</ProjectGuid> |
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<OutputType>Library</OutputType> |
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<AppDesignerFolder>Properties</AppDesignerFolder> |
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<RootNamespace></RootNamespace> |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<OutputPath>Temp\bin\Debug\</OutputPath> |
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants> |
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<DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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<NoWarn>0169</NoWarn> |
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@@ -39,10 +39,10 @@ |
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<Reference Include="System.Core" /> |
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<Reference Include="System.Xml.Linq" /> |
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<Reference Include="UnityEngine"> |
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<HintPath>d:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> |
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> |
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</Reference> |
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<Reference Include="UnityEditor"> |
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<HintPath>d:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> |
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> |
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</Reference> |
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</ItemGroup> |
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<ItemGroup> |
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<Compile Include="Assets\Custum\Scripts\Tooles\Blink.cs" /> |
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<Compile Include="Assets\Custum\Scripts\Tooles\PilotNameGenerator.cs" /> |
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<Compile Include="Assets\Custum\Scripts\WeaponFireUtils.cs" /> |
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<Compile Include="Assets\Custum\Scripts\WillRender.cs" /> |
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<Compile Include="Assets\EasyTouch\Example\C# Example\Example for EasyButton\Bullet.cs" /> |
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<Compile Include="Assets\EasyTouch\Example\C# Example\Example for EasyButton\ETPlayer.cs" /> |
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<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyJoystick\Example-thirdPerson_DirectEventMode\JoystickEvent.cs" /> |
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<Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyButtonTemplate.cs" /> |
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<Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyJoystickTemplate.cs" /> |
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<Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyTouchTemplate.cs" /> |
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<Compile Include="Assets\EasyTouch\WillRender.cs" /> |
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<Compile Include="Assets\Resources\Holographic\Scripts\PanWM.cs" /> |
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<Compile Include="Assets\Resources\Holographic\Scripts\Weapon.cs" /> |
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<Compile Include="Assets\Resources\Holographic\Scripts\aim_movement.cs" /> |
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<Compile Include="Assets\SpaceUnity\Scripts\SU_SpaceParticles.cs" /> |
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<Compile Include="Assets\SpaceUnity\Scripts\SU_SpaceSceneCamera.cs" /> |
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<Compile Include="Assets\SpaceUnity\Scripts\SU_SpaceSceneSwitcher.cs" /> |
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<Compile Include="Assets\SpaceUnity\Scripts\SuCameraAnimation1.cs" /> |
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<Compile Include="Assets\SpaceUnity\Scripts\SuCameraAnimazione.cs" /> |
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<Compile Include="Assets\SpaceUnity\Scripts\SuSpaceShipAnimazione2.cs" /> |
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<Compile Include="Assets\SpaceUnity\_Demo\Scrips\SU_CameraAnimation1.cs" /> |
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<Compile Include="Assets\SpaceUnity\_Demo\Scrips\SU_CameraAnimazione.cs" /> |
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<Compile Include="Assets\SpaceUnity\_Demo\Scrips\SU_CameraFollow.cs" /> |
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<Compile Include="Assets\SpaceUnity\_Demo\Scrips\SU_Explosion.cs" /> |
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@@ -171,7 +173,7 @@ |
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</ItemGroup> |
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<ItemGroup> |
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<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj"> |
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<Project>{76F32D1C-2EBE-76EC-81A7-CEEE3FC304B8}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference> |
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<Project>{6EC776F4-C3F1-888B-7324-570C3DACA589}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference> |
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</ItemGroup> |
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |