Nextrek
Diff Revisions
161
vs
162
for /3DSpace/Assets/Custum/Scripts/Loading.cs
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@@ -4,34 +4,24 @@ |
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public class Loading : MonoBehaviour |
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{ |
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public static string loadName = "SpaceScene"; |
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public aim_movement[] aims; |
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AsyncOperation async; |
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static float t = 0; |
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void Start() |
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{ |
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StartCoroutine(loadScene()); |
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} |
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IEnumerator loadScene() |
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{ |
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yield return new WaitForSeconds(25); |
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//Debug.Log("Start Load"); |
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async = Application.LoadLevelAsync(loadName); |
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yield return async; |
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} |
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void Update() |
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{ |
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Debug.Log("Update"); |
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for(int i=0;i<aims.Length;i++) |
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{ |
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aims[i].UpdateRotate(); |
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} |
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} |
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/* |
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void DrawAnimation() |
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{ |
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label.text = "[FFFFFF]% "+(int)Mathf.Min((async.progress*100)+10,100); |
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progressBar.localScale = new Vector3( |
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async.progress*totleSize, |
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40, |
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1); |
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//if(async!=null)Debug.Log("Loaded:"+async.progress); |
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} |
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*/ |
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} |