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Diff Revisions 161 vs 162 for /3DSpace/Assembly-CSharp.csproj

Diff revisions: vs.
  @@ -5,7 +5,7 @@
5 5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 6 <ProductVersion>10.0.20506</ProductVersion>
7 7 <SchemaVersion>2.0</SchemaVersion>
8 - <ProjectGuid>{2447751F-1EAD-069F-D317-CEA7E3605AEA}</ProjectGuid>
8 + <ProjectGuid>{DDCF31C8-5203-D049-6C7C-2BA077668CED}</ProjectGuid>
9 9 <OutputType>Library</OutputType>
10 10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 11 <RootNamespace></RootNamespace>
  @@ -19,7 +19,7 @@
19 19 <DebugType>full</DebugType>
20 20 <Optimize>false</Optimize>
21 21 <OutputPath>Temp\bin\Debug\</OutputPath>
22 - <DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
22 + <DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
23 23 <ErrorReport>prompt</ErrorReport>
24 24 <WarningLevel>4</WarningLevel>
25 25 <NoWarn>0169</NoWarn>
  @@ -39,10 +39,10 @@
39 39 <Reference Include="System.Core" />
40 40 <Reference Include="System.Xml.Linq" />
41 41 <Reference Include="UnityEngine">
42 - <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
42 + <HintPath>d:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
43 43 </Reference>
44 44 <Reference Include="UnityEditor">
45 - <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
45 + <HintPath>d:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
46 46 </Reference>
47 47 </ItemGroup>
48 48 <ItemGroup>
  @@ -71,12 +71,14 @@
71 71 <Compile Include="Assets\Custum\Scripts\SpaceMap\CheckClick.cs" />
72 72 <Compile Include="Assets\Custum\Scripts\SpaceMap\DrawPath.cs" />
73 73 <Compile Include="Assets\Custum\Scripts\SpaceMap\MoveTo.cs" />
74 + <Compile Include="Assets\Custum\Scripts\SpaceMap\PlayVideo.cs" />
74 75 <Compile Include="Assets\Custum\Scripts\SpaceMap\PreviewShip.cs" />
75 76 <Compile Include="Assets\Custum\Scripts\SpaceMap\RotateSpaceMap.cs" />
76 77 <Compile Include="Assets\Custum\Scripts\Temp.cs" />
77 78 <Compile Include="Assets\Custum\Scripts\Tooles\Blink.cs" />
78 79 <Compile Include="Assets\Custum\Scripts\Tooles\PilotNameGenerator.cs" />
79 80 <Compile Include="Assets\Custum\Scripts\WeaponFireUtils.cs" />
81 + <Compile Include="Assets\Custum\Scripts\WillRender.cs" />
80 82 <Compile Include="Assets\EasyTouch\Example\C# Example\Example for EasyButton\Bullet.cs" />
81 83 <Compile Include="Assets\EasyTouch\Example\C# Example\Example for EasyButton\ETPlayer.cs" />
82 84 <Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyJoystick\Example-thirdPerson_DirectEventMode\JoystickEvent.cs" />
  @@ -121,7 +123,6 @@
121 123 <Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyButtonTemplate.cs" />
122 124 <Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyJoystickTemplate.cs" />
123 125 <Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyTouchTemplate.cs" />
124 - <Compile Include="Assets\EasyTouch\WillRender.cs" />
125 126 <Compile Include="Assets\Resources\Holographic\Scripts\PanWM.cs" />
126 127 <Compile Include="Assets\Resources\Holographic\Scripts\Weapon.cs" />
127 128 <Compile Include="Assets\Resources\Holographic\Scripts\aim_movement.cs" />
  @@ -170,7 +171,7 @@
170 171 </ItemGroup>
171 172 <ItemGroup>
172 173 <ProjectReference Include="Assembly-CSharp-firstpass.csproj">
173 - <Project>{6EC776F4-C3F1-888B-7324-570C3DACA589}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
174 + <Project>{76F32D1C-2EBE-76EC-81A7-CEEE3FC304B8}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
174 175 </ItemGroup>
175 176 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
176 177 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.