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Nextrek

Diff Revisions 148 vs 149 for /3DSpace/Assets/Custum/Scripts/CommunicationCenter.cs

Diff revisions: vs.
  @@ -39,6 +39,8 @@
39 39 public float tempoCamera3 = 12.5f;
40 40
41 41 private static float BLAST_RANGE = 500.0f;
42 + private static float BLAST_RANGE1 = 1000.0f;
43 + private static float BLAST_RANGE2 = 2000.0f;
42 44
43 45 private TimeWindow timeWindow;
44 46
  @@ -175,8 +177,20 @@
175 177 {
176 178 if (Vector3.Distance(GameManager.GetHero().position, destroyedShip.transform.position) < BLAST_RANGE)
177 179 {
178 - followCamera.animation.Play ();
180 + followCamera.animation.Play("EsplosioneCamera1");
179 181 }
182 +
183 + if (Vector3.Distance(GameManager.GetHero().position, destroyedShip.transform.position) > BLAST_RANGE && Vector3.Distance(GameManager.GetHero().position, destroyedShip.transform.position) < BLAST_RANGE1 )
184 + {
185 + followCamera.animation.Play("EsplosioneCamera2");
186 + }
187 +
188 + if (Vector3.Distance(GameManager.GetHero().position, destroyedShip.transform.position) > BLAST_RANGE1 && Vector3.Distance(GameManager.GetHero().position, destroyedShip.transform.position) < BLAST_RANGE2 )
189 + {
190 + followCamera.animation.Play("EsplosioneCamera3");
191 + }
192 +
193 +
180 194 }
181 195
182 196 public void DestroyOneEnemy(GameObject enemy)