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Diff Revisions 143 vs 144 for /3DSpace/Assets/Custum/Scripts/EnemyPool.cs

Diff revisions: vs.
  @@ -16,7 +16,7 @@
16 16 private int aliveEnemies = 0;
17 17
18 18 private static int MAX_ENEMY = 100;
19 - private static float SPAWING_TIME = 5; // every 3 secs
19 + private static float SPAWING_TIME = 5; // every 5 secs
20 20
21 21 private float _timer = SPAWING_TIME;
22 22