Nextrek
Diff Revisions 1085 vs 1086 for /s2s/data/5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54.json
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1 | - | {"uid":"5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54","isLoaded":true,"lastModificationTime":1424021629456,"items":{"name":"Show Save Game Image","type":"data_record","order":4,"category":"commonEvents","data":{"name":"Show Save Game Image","startCondition":0,"conditionEnabled":false,"parallel":false,"parameters":[{"label":"Picture ID","type":1,"numberVariable":{"name":"Picture ID","index":0,"scope":0},"numberValueType":"number"},{"label":"Save Slot","type":1,"numberVariable":{"name":"Slot Area","index":1,"scope":0},"numberValueType":"number"},{"label":"Page","type":1,"numberVariable":{"name":"Page","index":2,"scope":0},"numberValueType":"number"}],"commands":[{"id":"gs.Comment","params":{"text":"This Common Event shows the correct snapshot-image for the specified save game slot. The picture ID to use as well as the slot-area and page are passed via parameters.\n\nWith the help of the page-number and slot-area we calculate the actual save game slot number using the following formula:\n\n(Page - 1) * NumberOfSlotAreas + Slot-Area = Actual Save Game Slot Number\n\nFor Example: If the user clicks on the 2. Slot-Area on Page 3 the actual save game slot number is: \n\n(3 - 1) * 8 + 2 = 18\n\nAfter that, we use a script call to assign the snapshot-image to the picture with the specified picture ID. That is necessary because VN Maker has no command to access the screenshot of a save-game."},"indent":0,"uid":"BCBE63A47E9437410F8A15090310DA56E207","expanded":true},{"id":"gs.ChangeNumberVariables","params":{"target":0,"targetVariable":{"name":"Slot","index":3,"scope":0},"targetScope":0,"targetRange":{"start":0,"end":0},"targetReference":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"operation":0,"source":0,"sourceValue":8,"sourceRandom":{"start":0,"end":0},"sourceScope":0,"sourceVariable":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"sourceReference":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"previewBackground":{"name":"$live_preview_snapshot"},"targetReferenceDomain":"com.degica.vnm.default","sourceReferenceDomain":"com.degica.vnm.default"},"indent":0,"uid":"0BE0D3D62B01E4404E696176758CFDDC04E4"},{"id":"gs.ChangeNumberVariables","params":{"target":0,"targetVariable":{"name":"Page","index":2,"scope":0},"targetScope":0,"targetRange":{"start":0,"end":0},"targetReference":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"operation":2,"source":0,"sourceValue":1,"sourceRandom":{"start":0,"end":0},"sourceScope":0,"sourceVariable":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"sourceReference":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"previewBackground":{"name":"$live_preview_snapshot"},"targetReferenceDomain":"com.degica.vnm.default","sourceReferenceDomain":"com.degica.vnm.default"},"indent":0,"uid":"460CBD4E2E2D164ABF4984E439C864B96519"},{"id":"gs.ChangeNumberVariables","params":{"target":0,"targetVariable":{"name":"Slot","index":3,"scope":0},"targetScope":0,"targetRange":{"start":0,"end":0},"targetReference":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"operation":3,"source":0,"sourceValue":{"name":"Page","index":2,"scope":0},"sourceRandom":{"start":0,"end":0},"sourceScope":0,"sourceVariable":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"sourceReference":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"previewBackground":{"name":"$live_preview_snapshot"},"targetReferenceDomain":"com.degica.vnm.default","sourceReferenceDomain":"com.degica.vnm.default"},"indent":0,"uid":"A4AB3D53744FF34ECB68A1218D46B4BCF91B"},{"id":"gs.ChangeNumberVariables","params":{"target":0,"targetVariable":{"name":"Slot","index":3,"scope":0},"targetScope":0,"targetRange":{"start":0,"end":0},"targetReference":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"operation":1,"source":0,"sourceValue":{"name":"Slot Area","index":1,"scope":0},"sourceRandom":{"start":0,"end":0},"sourceScope":0,"sourceVariable":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"sourceReference":{"scope":1,"index":0,"domain":"com.degica.vnm.default"},"previewBackground":{"name":"$live_preview_snapshot"},"targetReferenceDomain":"com.degica.vnm.default","sourceReferenceDomain":"com.degica.vnm.default"},"indent":0,"uid":"32F1C8F82EA43345887A8D2733FCE51B7477"},{"id":"gs.Script","params":{"script":"/*\n* This script call is used to assign the correct screenshot image for the slot to the correct picture object. That is necessary because VN Maker has no command by default\n* to access save game date. But feel free to create your own commands for it via plugins!\n*/\n\n/* \n * Here we access tempNumbers which is an array containing all local number variables for this common event.\n * So store the Picture ID, Slot-Area in two local variables \"id\" and \"slotNumber\" to access them later in a shorter way. We also subtract\n * 1 from the slot-number because the internal counting starts at 0 and not at 1. \n*/\nvar id = GameManager.variableStore.tempNumbers[0];\nvar slotNumber = GameManager.variableStore.tempNumbers[3] - 1;\n\n/*\n* Here we use the Picture ID to get the corresponding picture object and store into \"picture\" variable so we can modify the picture object later. We also\n* use the slotNumber to get the corresponding slot-object which contains more info about the save-game slot. So we can check later if that slot is actually used and if yes we\n* can access the screenshot image.\n*/\nvar picture = SceneManager.scene.pictures[id];\nvar slot = GameManager.saveGameSlots[slotNumber];\n\n/* Here we check if the save game slot is used. If so, we can access the screenshot image and\n* set it as bitmap for the picture-object so it is display on screen.\n*/\nif(slot && slot.date) \n{\n // Let's check if there already a cached bitmap-object for our save game slot.\n var bitmap = ResourceManager.getCustomBitmap(\"$slot_\"+slotNumber);\n\n // If there is a cached bitmap-object but it is different from the current slot-image then\n // we have to dispose/destroy the old cached bitmap.\n if(bitmap && bitmap.filePath != slot.image)\n {\n bitmap.dispose();\n bitmap = null;\n }\n\n // If not, so bitmap is null, then we have to create it\n if(!bitmap) \n {\n /* Create a new bitmap-object from slot.image. The slot.image property stores the screenshot image for the\n * save game slot as data url.\n */\n bitmap = new gs.Bitmap(slot.image);\n // Put the new created bitmap object into the cache so we don't need to re-create it everytime.\n ResourceManager.setCustomBitmap(\"$slot_\"+slotNumber, bitmap);\n // Set a callback function called if the bitmap is loaded/ready.\n bitmap.onload = function() \n {\n // We set the image name to \"null\" because we want to set an in-memory bitmap.\n picture.image = null;\n // Set the bitmap object for the picture to display it on screen.\n picture.bitmap = bitmap;\n // Set the size of the picture so it matches the size of the new assigned bitmap\n picture.dstRect.width = bitmap.width;\n picture.dstRect.height = bitmap.height;\n // Set the source-rectangle so it matches the size of the new assigned bitmap.\n picture.srcRect.set(0, 0, bitmap.width, bitmap.height);\n };\n }\n // Otherwise, we can just use the cached bitmap object.\n else\n {\n // We set the image name to \"null\" because we want to set an in-memory bitmap.\n picture.image = null;\n // Set the bitmap object for the picture to display it on screen.\n picture.bitmap = bitmap;\n // Set the size of the picture so it matches the size of the new assigned bitmap\n picture.dstRect.width = bitmap.width;\n picture.dstRect.height = bitmap.height;\n // Set the source-rectangle so it matches the size of the new assigned bitmap.\n picture.srcRect.set(0, 0, bitmap.width, bitmap.height);\n }\n}\n// If the slot is a free unused save game slot, we make the picture invisible by assigning nothing \"null\" to it.\nelse\n{\n // Set bitmap-property and image-property to null so nothing is displayed on screen for this picture.\n picture.bitmap = null\n picture.image = null\n}"},"indent":0,"expanded":true}],"index":"5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54","booleanVariables":[{"name":"","index":0,"scope":0}],"singleInstance":false,"numberVariables":[{"name":"Picture ID","index":0,"scope":0},{"name":"Slot Area","index":1,"scope":0},{"name":"Page","index":2,"scope":0},{"name":"Slot","index":3,"scope":0}],"stringVariables":[{"name":"","index":0,"scope":0}],"defaultExpressionId":"BF7CB12110894142C299D341A545C910AA86"},"id":"5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54","parentId":"72A65D9D3FA5C349F70A8EB8E315DC45F796","localizableStrings":{}},"summary":["name","type","order"]} | |
1 | + | { | |
2 | + | "uid": "5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54", | |
3 | + | "isLoaded": true, | |
4 | + | "lastModificationTime": 1424021629456, | |
5 | + | "items": { | |
6 | + | "name": "Show Save Game Image", | |
7 | + | "type": "data_record", | |
8 | + | "order": 4, | |
9 | + | "category": "commonEvents", | |
10 | + | "data": { | |
11 | + | "name": "Show Save Game Image", | |
12 | + | "startCondition": 0, | |
13 | + | "conditionEnabled": false, | |
14 | + | "parallel": false, | |
15 | + | "parameters": [ | |
16 | + | { | |
17 | + | "label": "Picture ID", | |
18 | + | "type": 1, | |
19 | + | "numberVariable": { | |
20 | + | "name": "Picture ID", | |
21 | + | "index": 0, | |
22 | + | "scope": 0 | |
23 | + | }, | |
24 | + | "numberValueType": "number" | |
25 | + | }, | |
26 | + | { | |
27 | + | "label": "Save Slot", | |
28 | + | "type": 1, | |
29 | + | "numberVariable": { | |
30 | + | "name": "Slot Area", | |
31 | + | "index": 1, | |
32 | + | "scope": 0 | |
33 | + | }, | |
34 | + | "numberValueType": "number" | |
35 | + | }, | |
36 | + | { | |
37 | + | "label": "Page", | |
38 | + | "type": 1, | |
39 | + | "numberVariable": { | |
40 | + | "name": "Page", | |
41 | + | "index": 2, | |
42 | + | "scope": 0 | |
43 | + | }, | |
44 | + | "numberValueType": "number" | |
45 | + | } | |
46 | + | ], | |
47 | + | "commands": [ | |
48 | + | { | |
49 | + | "id": "gs.Comment", | |
50 | + | "params": { | |
51 | + | "text": "This Common Event shows the correct snapshot-image for the specified save game slot. The picture ID to use as well as the slot-area and page are passed via parameters.\n\nWith the help of the page-number and slot-area we calculate the actual save game slot number using the following formula:\n\n(Page - 1) * NumberOfSlotAreas + Slot-Area = Actual Save Game Slot Number\n\nFor Example: If the user clicks on the 2. Slot-Area on Page 3 the actual save game slot number is: \n\n(3 - 1) * 8 + 2 = 18\n\nAfter that, we use a script call to assign the snapshot-image to the picture with the specified picture ID. That is necessary because VN Maker has no command to access the screenshot of a save-game." | |
52 | + | }, | |
53 | + | "indent": 0, | |
54 | + | "uid": "BCBE63A47E9437410F8A15090310DA56E207", | |
55 | + | "expanded": true | |
56 | + | }, | |
57 | + | { | |
58 | + | "id": "gs.ChangeNumberVariables", | |
59 | + | "params": { | |
60 | + | "target": 0, | |
61 | + | "targetVariable": { | |
62 | + | "name": "Slot", | |
63 | + | "index": 3, | |
64 | + | "scope": 0 | |
65 | + | }, | |
66 | + | "targetScope": 0, | |
67 | + | "targetRange": { | |
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70 | + | }, | |
71 | + | "targetReference": { | |
72 | + | "scope": 1, | |
73 | + | "index": 0, | |
74 | + | "domain": "com.degica.vnm.default" | |
75 | + | }, | |
76 | + | "operation": 0, | |
77 | + | "source": 0, | |
78 | + | "sourceValue": 8, | |
79 | + | "sourceRandom": { | |
80 | + | "start": 0, | |
81 | + | "end": 0 | |
82 | + | }, | |
83 | + | "sourceScope": 0, | |
84 | + | "sourceVariable": { | |
85 | + | "scope": 1, | |
86 | + | "index": 0, | |
87 | + | "domain": "com.degica.vnm.default" | |
88 | + | }, | |
89 | + | "sourceReference": { | |
90 | + | "scope": 1, | |
91 | + | "index": 0, | |
92 | + | "domain": "com.degica.vnm.default" | |
93 | + | }, | |
94 | + | "previewBackground": { | |
95 | + | "name": "$live_preview_snapshot" | |
96 | + | }, | |
97 | + | "targetReferenceDomain": "com.degica.vnm.default", | |
98 | + | "sourceReferenceDomain": "com.degica.vnm.default" | |
99 | + | }, | |
100 | + | "indent": 0, | |
101 | + | "uid": "0BE0D3D62B01E4404E696176758CFDDC04E4" | |
102 | + | }, | |
103 | + | { | |
104 | + | "id": "gs.ChangeNumberVariables", | |
105 | + | "params": { | |
106 | + | "target": 0, | |
107 | + | "targetVariable": { | |
108 | + | "name": "Page", | |
109 | + | "index": 2, | |
110 | + | "scope": 0 | |
111 | + | }, | |
112 | + | "targetScope": 0, | |
113 | + | "targetRange": { | |
114 | + | "start": 0, | |
115 | + | "end": 0 | |
116 | + | }, | |
117 | + | "targetReference": { | |
118 | + | "scope": 1, | |
119 | + | "index": 0, | |
120 | + | "domain": "com.degica.vnm.default" | |
121 | + | }, | |
122 | + | "operation": 2, | |
123 | + | "source": 0, | |
124 | + | "sourceValue": 1, | |
125 | + | "sourceRandom": { | |
126 | + | "start": 0, | |
127 | + | "end": 0 | |
128 | + | }, | |
129 | + | "sourceScope": 0, | |
130 | + | "sourceVariable": { | |
131 | + | "scope": 1, | |
132 | + | "index": 0, | |
133 | + | "domain": "com.degica.vnm.default" | |
134 | + | }, | |
135 | + | "sourceReference": { | |
136 | + | "scope": 1, | |
137 | + | "index": 0, | |
138 | + | "domain": "com.degica.vnm.default" | |
139 | + | }, | |
140 | + | "previewBackground": { | |
141 | + | "name": "$live_preview_snapshot" | |
142 | + | }, | |
143 | + | "targetReferenceDomain": "com.degica.vnm.default", | |
144 | + | "sourceReferenceDomain": "com.degica.vnm.default" | |
145 | + | }, | |
146 | + | "indent": 0, | |
147 | + | "uid": "460CBD4E2E2D164ABF4984E439C864B96519" | |
148 | + | }, | |
149 | + | { | |
150 | + | "id": "gs.ChangeNumberVariables", | |
151 | + | "params": { | |
152 | + | "target": 0, | |
153 | + | "targetVariable": { | |
154 | + | "name": "Slot", | |
155 | + | "index": 3, | |
156 | + | "scope": 0 | |
157 | + | }, | |
158 | + | "targetScope": 0, | |
159 | + | "targetRange": { | |
160 | + | "start": 0, | |
161 | + | "end": 0 | |
162 | + | }, | |
163 | + | "targetReference": { | |
164 | + | "scope": 1, | |
165 | + | "index": 0, | |
166 | + | "domain": "com.degica.vnm.default" | |
167 | + | }, | |
168 | + | "operation": 3, | |
169 | + | "source": 0, | |
170 | + | "sourceValue": { | |
171 | + | "name": "Page", | |
172 | + | "index": 2, | |
173 | + | "scope": 0 | |
174 | + | }, | |
175 | + | "sourceRandom": { | |
176 | + | "start": 0, | |
177 | + | "end": 0 | |
178 | + | }, | |
179 | + | "sourceScope": 0, | |
180 | + | "sourceVariable": { | |
181 | + | "scope": 1, | |
182 | + | "index": 0, | |
183 | + | "domain": "com.degica.vnm.default" | |
184 | + | }, | |
185 | + | "sourceReference": { | |
186 | + | "scope": 1, | |
187 | + | "index": 0, | |
188 | + | "domain": "com.degica.vnm.default" | |
189 | + | }, | |
190 | + | "previewBackground": { | |
191 | + | "name": "$live_preview_snapshot" | |
192 | + | }, | |
193 | + | "targetReferenceDomain": "com.degica.vnm.default", | |
194 | + | "sourceReferenceDomain": "com.degica.vnm.default" | |
195 | + | }, | |
196 | + | "indent": 0, | |
197 | + | "uid": "A4AB3D53744FF34ECB68A1218D46B4BCF91B" | |
198 | + | }, | |
199 | + | { | |
200 | + | "id": "gs.ChangeNumberVariables", | |
201 | + | "params": { | |
202 | + | "target": 0, | |
203 | + | "targetVariable": { | |
204 | + | "name": "Slot", | |
205 | + | "index": 3, | |
206 | + | "scope": 0 | |
207 | + | }, | |
208 | + | "targetScope": 0, | |
209 | + | "targetRange": { | |
210 | + | "start": 0, | |
211 | + | "end": 0 | |
212 | + | }, | |
213 | + | "targetReference": { | |
214 | + | "scope": 1, | |
215 | + | "index": 0, | |
216 | + | "domain": "com.degica.vnm.default" | |
217 | + | }, | |
218 | + | "operation": 1, | |
219 | + | "source": 0, | |
220 | + | "sourceValue": { | |
221 | + | "name": "Slot Area", | |
222 | + | "index": 1, | |
223 | + | "scope": 0 | |
224 | + | }, | |
225 | + | "sourceRandom": { | |
226 | + | "start": 0, | |
227 | + | "end": 0 | |
228 | + | }, | |
229 | + | "sourceScope": 0, | |
230 | + | "sourceVariable": { | |
231 | + | "scope": 1, | |
232 | + | "index": 0, | |
233 | + | "domain": "com.degica.vnm.default" | |
234 | + | }, | |
235 | + | "sourceReference": { | |
236 | + | "scope": 1, | |
237 | + | "index": 0, | |
238 | + | "domain": "com.degica.vnm.default" | |
239 | + | }, | |
240 | + | "previewBackground": { | |
241 | + | "name": "$live_preview_snapshot" | |
242 | + | }, | |
243 | + | "targetReferenceDomain": "com.degica.vnm.default", | |
244 | + | "sourceReferenceDomain": "com.degica.vnm.default" | |
245 | + | }, | |
246 | + | "indent": 0, | |
247 | + | "uid": "32F1C8F82EA43345887A8D2733FCE51B7477" | |
248 | + | }, | |
249 | + | { | |
250 | + | "id": "gs.Script", | |
251 | + | "params": { | |
252 | + | "script": "/*\n* This script call is used to assign the correct screenshot image for the slot to the correct picture object. That is necessary because VN Maker has no command by default\n* to access save game date. But feel free to create your own commands for it via plugins!\n*/\n\n/* \n * Here we access tempNumbers which is an array containing all local number variables for this common event.\n * So store the Picture ID, Slot-Area in two local variables \"id\" and \"slotNumber\" to access them later in a shorter way. We also subtract\n * 1 from the slot-number because the internal counting starts at 0 and not at 1. \n*/\nvar id = GameManager.variableStore.tempNumbers[0];\nvar slotNumber = GameManager.variableStore.tempNumbers[3] - 1;\n\n/*\n* Here we use the Picture ID to get the corresponding picture object and store into \"picture\" variable so we can modify the picture object later. We also\n* use the slotNumber to get the corresponding slot-object which contains more info about the save-game slot. So we can check later if that slot is actually used and if yes we\n* can access the screenshot image.\n*/\nvar picture = SceneManager.scene.pictures[id];\nvar slot = GameManager.saveGameSlots[slotNumber];\n\n/* Here we check if the save game slot is used. If so, we can access the screenshot image and\n* set it as bitmap for the picture-object so it is display on screen.\n*/\nif(slot && slot.date) \n{\n // Let's check if there already a cached bitmap-object for our save game slot.\n var bitmap = ResourceManager.getCustomBitmap(\"$slot_\"+slotNumber);\n\n // If there is a cached bitmap-object but it is different from the current slot-image then\n // we have to dispose/destroy the old cached bitmap.\n if(bitmap && bitmap.filePath != slot.image)\n {\n bitmap.dispose();\n bitmap = null;\n }\n\n // If not, so bitmap is null, then we have to create it\n if(!bitmap) \n {\n /* Create a new bitmap-object from slot.image. The slot.image property stores the screenshot image for the\n * save game slot as data url.\n */\n bitmap = new gs.Bitmap(slot.image);\n // Put the new created bitmap object into the cache so we don't need to re-create it everytime.\n ResourceManager.setCustomBitmap(\"$slot_\"+slotNumber, bitmap);\n // Set a callback function called if the bitmap is loaded/ready.\n bitmap.onload = function() \n {\n // We set the image name to \"null\" because we want to set an in-memory bitmap.\n picture.image = null;\n // Set the bitmap object for the picture to display it on screen.\n picture.bitmap = bitmap;\n // Set the size of the picture so it matches the size of the new assigned bitmap\n picture.dstRect.width = bitmap.width;\n picture.dstRect.height = bitmap.height;\n // Set the source-rectangle so it matches the size of the new assigned bitmap.\n picture.srcRect.set(0, 0, bitmap.width, bitmap.height);\n };\n }\n // Otherwise, we can just use the cached bitmap object.\n else\n {\n // We set the image name to \"null\" because we want to set an in-memory bitmap.\n picture.image = null;\n // Set the bitmap object for the picture to display it on screen.\n picture.bitmap = bitmap;\n // Set the size of the picture so it matches the size of the new assigned bitmap\n picture.dstRect.width = bitmap.width;\n picture.dstRect.height = bitmap.height;\n // Set the source-rectangle so it matches the size of the new assigned bitmap.\n picture.srcRect.set(0, 0, bitmap.width, bitmap.height);\n }\n}\n// If the slot is a free unused save game slot, we make the picture invisible by assigning nothing \"null\" to it.\nelse\n{\n // Set bitmap-property and image-property to null so nothing is displayed on screen for this picture.\n picture.bitmap = null\n picture.image = null\n}" | |
253 | + | }, | |
254 | + | "indent": 0, | |
255 | + | "expanded": true, | |
256 | + | "uid": "C0DBFDB1877AF54D7B7B99988A03F5C83413" | |
257 | + | } | |
258 | + | ], | |
259 | + | "index": "5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54", | |
260 | + | "booleanVariables": [ | |
261 | + | { | |
262 | + | "name": "", | |
263 | + | "index": 0, | |
264 | + | "scope": 0 | |
265 | + | } | |
266 | + | ], | |
267 | + | "singleInstance": false, | |
268 | + | "numberVariables": [ | |
269 | + | { | |
270 | + | "name": "Picture ID", | |
271 | + | "index": 0, | |
272 | + | "scope": 0 | |
273 | + | }, | |
274 | + | { | |
275 | + | "name": "Slot Area", | |
276 | + | "index": 1, | |
277 | + | "scope": 0 | |
278 | + | }, | |
279 | + | { | |
280 | + | "name": "Page", | |
281 | + | "index": 2, | |
282 | + | "scope": 0 | |
283 | + | }, | |
284 | + | { | |
285 | + | "name": "Slot", | |
286 | + | "index": 3, | |
287 | + | "scope": 0 | |
288 | + | } | |
289 | + | ], | |
290 | + | "stringVariables": [ | |
291 | + | { | |
292 | + | "name": "", | |
293 | + | "index": 0, | |
294 | + | "scope": 0 | |
295 | + | } | |
296 | + | ], | |
297 | + | "defaultExpressionId": "BF7CB12110894142C299D341A545C910AA86" | |
298 | + | }, | |
299 | + | "id": "5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54", | |
300 | + | "parentId": "72A65D9D3FA5C349F70A8EB8E315DC45F796", | |
301 | + | "localizableStrings": {} | |
302 | + | }, | |
303 | + | "summary": [ | |
304 | + | "name", | |
305 | + | "type", | |
306 | + | "order" | |
307 | + | ] | |
308 | + | } |