Subversion Repository Public Repository

Nextrek

Diff Revisions 1085 vs 1086 for /s2s/data/21B4CFA0K977AA4FDAS8B9DE2F942A1341C2.json

Diff revisions: vs.
  @@ -1 +1,19 @@
1 - {"uid":"21B4CFA0K977AA4FDAS8B9DE2F942A1341C2","isLoaded":true,"lastModificationTime":0,"items":{"name":"Component_Frame","type":"game_script","order":15,"content":"# ===================================================================\n#\n# Script: Component_Frame\n#\n# $$COPYRIGHT$$\n#\n# ===================================================================\nclass Component_Frame extends gs.Component_Visual\n ###*\n * Called if this object instance is restored from a data-bundle. It can be used\n * re-assign event-handler, anonymous functions, etc.\n * \n * @method onDataBundleRestore.\n * @param Object data - The data-bundle\n * @param gs.ObjectCodecContext context - The codec-context.\n ###\n onDataBundleRestore: (data, context) ->\n @setupEventHandlers()\n \n ###*\n * A frame constructs a graphical frame from its skin-image. The frame can\n * rendered by tiling or strechting the four sides of the frame. A frame\n * is useful for creating In-Game UI windows and boxes. For more info about \n * the skin-image format, see help-file.\n * \n * @module gs\n * @class Component_Frame\n * @extends gs.Component_Visual\n * @memberof gs\n * @constructor\n * @param {gs.Viewport} viewport An optional native viewport object.\n ###\n constructor: (viewport) ->\n super()\n \n ###*\n * The native frame-object.\n * @property frame\n * @type gs.Frame\n ###\n @frame = new gs.Frame(viewport ? Graphics.viewport)\n \n ###*\n * The name of the skin-image used to construct the frame.\n * @property image\n * @type string\n * @protected\n ###\n @image = null\n \n \n ###*\n * Disposes the frame.\n * \n * @method dispose\n ### \n dispose: ->\n super\n @frame.dispose()\n \n ###*\n * Adds event-handlers for mouse/touch events\n *\n * @method setupEventHandlers\n ### \n setupEventHandlers: ->\n @frame.onIndexChange = =>\n @object.rIndex = @frame.index\n \n ###*\n * Setup the frame component. This method is automatically called by the\n * system.\n * @method setup\n ###\n setup: ->\n @setupEventHandlers()\n \n ###*\n * Updates the padding.\n * \n * @method updatePadding\n ### \n updatePadding: ->\n if @object.padding?\n @frame.x += @object.padding.left\n @frame.y += @object.padding.top\n @frame.width -= (@object.padding.left+@object.padding.right)# / @object.zoom.x\n @frame.height -= (@object.padding.top+@object.padding.bottom)# / @object.zoom.y\n \n ###*\n * Updates the frame properties from the game object properties.\n *\n * @method updateProperties\n ###\n updateProperties: ->\n @frame.x = @object.dstRect.x #- @object.dstRect.width * (@object.zoom.x - 1.0) * @object.anchor.x\n @frame.y = @object.dstRect.y #- @object.dstRect.height * (@object.zoom.y - 1.0) * @object.anchor.y\n @frame.width = @object.dstRect.width\n @frame.height = @object.dstRect.height\n @frame.thickness = @object.frameThickness || 16\n @frame.cornerSize = @object.frameCornerSize || 16\n @frame.clipRect = @object.clipRect\n @frame.visible = @object.visible\n @frame.ox = -@object.origin.x\n @frame.oy = -@object.origin.y\n @frame.zoomX = @object.zoom.x\n @frame.zoomY = @object.zoom.y\n @frame.angle = @object.angle || 0\n @frame.opacity = @object.opacity\n @frame.z = (@object.zIndex || 0) + (if !@object.parent then 0 else @object.parent.zIndex || 0)\n \n ###*\n * Updates the optional sprite properties from the game object properties.\n * @method updateOptionalProperties\n ###\n updateOptionalProperties: ->\n if @object.tone?\n @frame.tone = @object.tone\n if @object.color?\n @frame.color = @object.color\n if @object.viewport?\n @frame.viewport = @object.viewport\n if @object.effects?\n @frame.wobble = @object.effects.wobble\n if @object.anchor?\n @frame.anchor.x = @object.anchor.x\n @frame.anchor.y = @object.anchor.y\n \n ###*\n * Updates the frame's skin-image used to construct the frame.\n *\n * @method updateImage\n ###\n updateImage: ->\n if @object.image? and @image != @object.image\n @image = @object.image\n bitmap = ResourceManager.getBitmap(\"#{@object.imageFolder||\"Graphics/Pictures\"}/#{@object.image}\")\n @frame.skin = bitmap\n \n ###*\n * Updates the frame's padding, properties and skin-image.\n * \n * @method update\n ### \n update: ->\n super\n\n @object.rIndex = @frame.index\n @updateProperties()\n @updateOptionalProperties()\n @updatePadding()\n @updateImage()\n \n \n\n \n \n \ngs.Component_Frame = Component_Frame","parentId":"01A95DA3K01E8A4CB4SBE17E790BCE1FC035","folder":false,"compiledContent":"var Component_Frame,\n extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n hasProp = {}.hasOwnProperty;\n\nComponent_Frame = (function(superClass) {\n extend(Component_Frame, superClass);\n\n\n /**\n * Called if this object instance is restored from a data-bundle. It can be used\n * re-assign event-handler, anonymous functions, etc.\n * \n * @method onDataBundleRestore.\n * @param Object data - The data-bundle\n * @param gs.ObjectCodecContext context - The codec-context.\n */\n\n Component_Frame.prototype.onDataBundleRestore = function(data, context) {\n return this.setupEventHandlers();\n };\n\n\n /**\n * A frame constructs a graphical frame from its skin-image. The frame can\n * rendered by tiling or strechting the four sides of the frame. A frame\n * is useful for creating In-Game UI windows and boxes. For more info about \n * the skin-image format, see help-file.\n * \n * @module gs\n * @class Component_Frame\n * @extends gs.Component_Visual\n * @memberof gs\n * @constructor\n * @param {gs.Viewport} viewport An optional native viewport object.\n */\n\n function Component_Frame(viewport) {\n Component_Frame.__super__.constructor.call(this);\n\n /**\n * The native frame-object.\n * @property frame\n * @type gs.Frame\n */\n this.frame = new gs.Frame(viewport != null ? viewport : Graphics.viewport);\n\n /**\n * The name of the skin-image used to construct the frame.\n * @property image\n * @type string\n * @protected\n */\n this.image = null;\n }\n\n\n /**\n * Disposes the frame.\n * \n * @method dispose\n */\n\n Component_Frame.prototype.dispose = function() {\n Component_Frame.__super__.dispose.apply(this, arguments);\n return this.frame.dispose();\n };\n\n\n /**\n * Adds event-handlers for mouse/touch events\n *\n * @method setupEventHandlers\n */\n\n Component_Frame.prototype.setupEventHandlers = function() {\n return this.frame.onIndexChange = (function(_this) {\n return function() {\n return _this.object.rIndex = _this.frame.index;\n };\n })(this);\n };\n\n\n /**\n * Setup the frame component. This method is automatically called by the\n * system.\n * @method setup\n */\n\n Component_Frame.prototype.setup = function() {\n return this.setupEventHandlers();\n };\n\n\n /**\n * Updates the padding.\n * \n * @method updatePadding\n */\n\n Component_Frame.prototype.updatePadding = function() {\n if (this.object.padding != null) {\n this.frame.x += this.object.padding.left;\n this.frame.y += this.object.padding.top;\n this.frame.width -= this.object.padding.left + this.object.padding.right;\n return this.frame.height -= this.object.padding.top + this.object.padding.bottom;\n }\n };\n\n\n /**\n * Updates the frame properties from the game object properties.\n *\n * @method updateProperties\n */\n\n Component_Frame.prototype.updateProperties = function() {\n this.frame.x = this.object.dstRect.x;\n this.frame.y = this.object.dstRect.y;\n this.frame.width = this.object.dstRect.width;\n this.frame.height = this.object.dstRect.height;\n this.frame.thickness = this.object.frameThickness || 16;\n this.frame.cornerSize = this.object.frameCornerSize || 16;\n this.frame.clipRect = this.object.clipRect;\n this.frame.visible = this.object.visible;\n this.frame.ox = -this.object.origin.x;\n this.frame.oy = -this.object.origin.y;\n this.frame.zoomX = this.object.zoom.x;\n this.frame.zoomY = this.object.zoom.y;\n this.frame.angle = this.object.angle || 0;\n this.frame.opacity = this.object.opacity;\n return this.frame.z = (this.object.zIndex || 0) + (!this.object.parent ? 0 : this.object.parent.zIndex || 0);\n };\n\n\n /**\n * Updates the optional sprite properties from the game object properties.\n * @method updateOptionalProperties\n */\n\n Component_Frame.prototype.updateOptionalProperties = function() {\n if (this.object.tone != null) {\n this.frame.tone = this.object.tone;\n }\n if (this.object.color != null) {\n this.frame.color = this.object.color;\n }\n if (this.object.viewport != null) {\n this.frame.viewport = this.object.viewport;\n }\n if (this.object.effects != null) {\n this.frame.wobble = this.object.effects.wobble;\n }\n if (this.object.anchor != null) {\n this.frame.anchor.x = this.object.anchor.x;\n return this.frame.anchor.y = this.object.anchor.y;\n }\n };\n\n\n /**\n * Updates the frame's skin-image used to construct the frame.\n *\n * @method updateImage\n */\n\n Component_Frame.prototype.updateImage = function() {\n var bitmap;\n if ((this.object.image != null) && this.image !== this.object.image) {\n this.image = this.object.image;\n bitmap = ResourceManager.getBitmap((this.object.imageFolder || \"Graphics/Pictures\") + \"/\" + this.object.image);\n return this.frame.skin = bitmap;\n }\n };\n\n\n /**\n * Updates the frame's padding, properties and skin-image.\n * \n * @method update\n */\n\n Component_Frame.prototype.update = function() {\n Component_Frame.__super__.update.apply(this, arguments);\n this.object.rIndex = this.frame.index;\n this.updateProperties();\n this.updateOptionalProperties();\n this.updatePadding();\n return this.updateImage();\n };\n\n return Component_Frame;\n\n})(gs.Component_Visual);\n\ngs.Component_Frame = Component_Frame;\n\n//# sourceMappingURL=data:application/json;base64,{"version":3,"file":"","sourceRoot":"","sources":[""],"names":[],"mappings":"AAOA,IAAA,eAAA;EAAA;;;AAAM;;;;AACF;;;;;;;;;4BAQA,mBAAA,GAAqB,SAAC,IAAD,EAAO,OAAP;WACjB,IAAC,CAAA,kBAAD,CAAA;EADiB;;;AAGrB;;;;;;;;;;;;;;EAaa,yBAAC,QAAD;IACT,+CAAA;;AAEA;;;;;IAKA,IAAC,CAAA,KAAD,GAAa,IAAA,EAAE,CAAC,KAAH,oBAAS,WAAW,QAAQ,CAAC,QAA7B;;AAEb;;;;;;IAMA,IAAC,CAAA,KAAD,GAAS;EAhBA;;;AAmBb;;;;;;4BAKA,OAAA,GAAS,SAAA;IACL,8CAAA,SAAA;WACA,IAAC,CAAA,KAAK,CAAC,OAAP,CAAA;EAFK;;;AAIT;;;;;;4BAKA,kBAAA,GAAoB,SAAA;WAChB,IAAC,CAAA,KAAK,CAAC,aAAP,GAAuB,CAAA,SAAA,KAAA;aAAA,SAAA;eACnB,KAAC,CAAA,MAAM,CAAC,MAAR,GAAiB,KAAC,CAAA,KAAK,CAAC;MADL;IAAA,CAAA,CAAA,CAAA,IAAA;EADP;;;AAIpB;;;;;;4BAKA,KAAA,GAAO,SAAA;WACH,IAAC,CAAA,kBAAD,CAAA;EADG;;;AAGP;;;;;;4BAKA,aAAA,GAAe,SAAA;IACX,IAAG,2BAAH;MACI,IAAC,CAAA,KAAK,CAAC,CAAP,IAAY,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;MAC5B,IAAC,CAAA,KAAK,CAAC,CAAP,IAAY,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;MAC5B,IAAC,CAAA,KAAK,CAAC,KAAP,IAAiB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC,IAAhB,GAAqB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;aACtD,IAAC,CAAA,KAAK,CAAC,MAAP,IAAkB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC,GAAhB,GAAoB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC,OAJ1D;;EADW;;;AAOf;;;;;;4BAKA,gBAAA,GAAkB,SAAA;IACd,IAAC,CAAA,KAAK,CAAC,CAAP,GAAW,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;IAC3B,IAAC,CAAA,KAAK,CAAC,CAAP,GAAW,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;IAC3B,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;IAC/B,IAAC,CAAA,KAAK,CAAC,MAAP,GAAgB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;IAChC,IAAC,CAAA,KAAK,CAAC,SAAP,GAAmB,IAAC,CAAA,MAAM,CAAC,cAAR,IAA0B;IAC7C,IAAC,CAAA,KAAK,CAAC,UAAP,GAAoB,IAAC,CAAA,MAAM,CAAC,eAAR,IAA2B;IAC/C,IAAC,CAAA,KAAK,CAAC,QAAP,GAAkB,IAAC,CAAA,MAAM,CAAC;IAC1B,IAAC,CAAA,KAAK,CAAC,OAAP,GAAiB,IAAC,CAAA,MAAM,CAAC;IACzB,IAAC,CAAA,KAAK,CAAC,EAAP,GAAY,CAAC,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC;IAC5B,IAAC,CAAA,KAAK,CAAC,EAAP,GAAY,CAAC,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC;IAC5B,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,IAAI,CAAC;IAC5B,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,IAAI,CAAC;IAC5B,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,KAAR,IAAiB;IAChC,IAAC,CAAA,KAAK,CAAC,OAAP,GAAiB,IAAC,CAAA,MAAM,CAAC;WACzB,IAAC,CAAA,KAAK,CAAC,CAAP,GAAW,CAAC,IAAC,CAAA,MAAM,CAAC,MAAR,IAAkB,CAAnB,CAAA,GAAwB,CAAI,CAAC,IAAC,CAAA,MAAM,CAAC,MAAZ,GAAwB,CAAxB,GAA+B,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC,MAAf,IAAyB,CAAzD;EAfrB;;;AAiBlB;;;;;4BAIA,wBAAA,GAA0B,SAAA;IACtB,IAAG,wBAAH;MACI,IAAC,CAAA,KAAK,CAAC,IAAP,GAAc,IAAC,CAAA,MAAM,CAAC,KAD1B;;IAEA,IAAG,yBAAH;MACI,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,MAD3B;;IAEA,IAAG,4BAAH;MACI,IAAC,CAAA,KAAK,CAAC,QAAP,GAAkB,IAAC,CAAA,MAAM,CAAC,SAD9B;;IAEA,IAAG,2BAAH;MACI,IAAC,CAAA,KAAK,CAAC,MAAP,GAAgB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC,OADpC;;IAEA,IAAG,0BAAH;MACI,IAAC,CAAA,KAAK,CAAC,MAAM,CAAC,CAAd,GAAkB,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC;aACjC,IAAC,CAAA,KAAK,CAAC,MAAM,CAAC,CAAd,GAAkB,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC,EAFrC;;EATsB;;;AAa1B;;;;;;4BAKA,WAAA,GAAa,SAAA;AACT,QAAA;IAAA,IAAG,2BAAA,IAAmB,IAAC,CAAA,KAAD,KAAU,IAAC,CAAA,MAAM,CAAC,KAAxC;MACI,IAAC,CAAA,KAAD,GAAS,IAAC,CAAA,MAAM,CAAC;MACjB,MAAA,GAAS,eAAe,CAAC,SAAhB,CAA4B,CAAC,IAAC,CAAA,MAAM,CAAC,WAAR,IAAqB,mBAAtB,CAAA,GAA0C,GAA1C,GAA6C,IAAC,CAAA,MAAM,CAAC,KAAjF;aACT,IAAC,CAAA,KAAK,CAAC,IAAP,GAAc,OAHlB;;EADS;;;AAMb;;;;;;4BAKA,MAAA,GAAQ,SAAA;IACJ,6CAAA,SAAA;IAEA,IAAC,CAAA,MAAM,CAAC,MAAR,GAAiB,IAAC,CAAA,KAAK,CAAC;IACxB,IAAC,CAAA,gBAAD,CAAA;IACA,IAAC,CAAA,wBAAD,CAAA;IACA,IAAC,CAAA,aAAD,CAAA;WACA,IAAC,CAAA,WAAD,CAAA;EAPI;;;;GAzIkB,EAAE,CAAC;;AAuJjC,EAAE,CAAC,eAAH,GAAqB","sourcesContent":["# ===================================================================\n#\n#   Script: Component_Frame\n#\n#   $$COPYRIGHT$$\n#\n# ===================================================================\nclass Component_Frame extends gs.Component_Visual\n    ###*\n    * Called if this object instance is restored from a data-bundle. It can be used\n    * re-assign event-handler, anonymous functions, etc.\n    * \n    * @method onDataBundleRestore.\n    * @param Object data - The data-bundle\n    * @param gs.ObjectCodecContext context - The codec-context.\n    ###\n    onDataBundleRestore: (data, context) ->\n        @setupEventHandlers()\n        \n    ###*\n    * A frame constructs a graphical frame from its skin-image. The frame can\n    * rendered by tiling or strechting the four sides of the frame. A frame\n    * is useful for creating In-Game UI windows and boxes. For more info about \n    * the skin-image format, see help-file.\n    * \n    * @module gs\n    * @class Component_Frame\n    * @extends gs.Component_Visual\n    * @memberof gs\n    * @constructor\n    * @param {gs.Viewport} viewport An optional native viewport object.\n    ###\n    constructor: (viewport) ->\n        super()\n        \n        ###*\n        * The native frame-object.\n        * @property frame\n        * @type gs.Frame\n        ###\n        @frame = new gs.Frame(viewport ? Graphics.viewport)\n        \n        ###*\n        * The name of the skin-image used to construct the frame.\n        * @property image\n        * @type string\n        * @protected\n        ###\n        @image = null\n        \n        \n    ###*\n    * Disposes the frame.\n    * \n    * @method dispose\n    ###    \n    dispose: ->\n        super\n        @frame.dispose()\n        \n    ###*\n    * Adds event-handlers for mouse/touch events\n    *\n    * @method setupEventHandlers\n    ### \n    setupEventHandlers: ->\n        @frame.onIndexChange = =>\n            @object.rIndex = @frame.index\n            \n    ###*\n    * Setup the frame component. This method is automatically called by the\n    * system.\n    * @method setup\n    ###\n    setup: ->\n        @setupEventHandlers()\n    \n    ###*\n    * Updates the padding.\n    * \n    * @method updatePadding\n    ###  \n    updatePadding: ->\n        if @object.padding?\n            @frame.x += @object.padding.left\n            @frame.y += @object.padding.top\n            @frame.width -= (@object.padding.left+@object.padding.right)# / @object.zoom.x\n            @frame.height -= (@object.padding.top+@object.padding.bottom)# / @object.zoom.y\n    \n    ###*\n    * Updates the frame properties from the game object properties.\n    *\n    * @method updateProperties\n    ###\n    updateProperties: ->\n        @frame.x = @object.dstRect.x #- @object.dstRect.width * (@object.zoom.x - 1.0) * @object.anchor.x\n        @frame.y = @object.dstRect.y #- @object.dstRect.height * (@object.zoom.y - 1.0) * @object.anchor.y\n        @frame.width = @object.dstRect.width\n        @frame.height = @object.dstRect.height\n        @frame.thickness = @object.frameThickness || 16\n        @frame.cornerSize = @object.frameCornerSize || 16\n        @frame.clipRect = @object.clipRect\n        @frame.visible = @object.visible\n        @frame.ox = -@object.origin.x\n        @frame.oy = -@object.origin.y\n        @frame.zoomX = @object.zoom.x\n        @frame.zoomY = @object.zoom.y\n        @frame.angle = @object.angle || 0\n        @frame.opacity = @object.opacity\n        @frame.z = (@object.zIndex || 0) + (if !@object.parent then 0 else @object.parent.zIndex || 0)\n    \n    ###*\n    * Updates the optional sprite properties from the game object properties.\n    * @method updateOptionalProperties\n    ###\n    updateOptionalProperties: ->\n        if @object.tone?\n            @frame.tone = @object.tone\n        if @object.color?\n            @frame.color = @object.color\n        if @object.viewport?\n            @frame.viewport = @object.viewport\n        if @object.effects?\n            @frame.wobble = @object.effects.wobble\n        if @object.anchor?\n            @frame.anchor.x = @object.anchor.x\n            @frame.anchor.y = @object.anchor.y\n            \n    ###*\n    * Updates the frame's skin-image used to construct the frame.\n    *\n    * @method updateImage\n    ###\n    updateImage: ->\n        if @object.image? and @image != @object.image\n            @image = @object.image\n            bitmap = ResourceManager.getBitmap(\"#{@object.imageFolder||\"Graphics/Pictures\"}/#{@object.image}\")\n            @frame.skin = bitmap\n        \n    ###*\n    * Updates the frame's padding, properties and skin-image.\n    * \n    * @method update\n    ###   \n    update: ->\n        super\n\n        @object.rIndex = @frame.index\n        @updateProperties()\n        @updateOptionalProperties()\n        @updatePadding()\n        @updateImage()\n        \n        \n\n        \n        \n        \ngs.Component_Frame = Component_Frame"]}\n//# sourceURL=Component_Frame_152.js"},"summary":["name","type","order"]}
1 + {
2 + "uid": "21B4CFA0K977AA4FDAS8B9DE2F942A1341C2",
3 + "isLoaded": true,
4 + "lastModificationTime": 0,
5 + "items": {
6 + "name": "Component_Frame",
7 + "type": "game_script",
8 + "order": 15,
9 + "content": "# ===================================================================\n#\n# Script: Component_Frame\n#\n# $$COPYRIGHT$$\n#\n# ===================================================================\nclass Component_Frame extends gs.Component_Visual\n ###*\n * Called if this object instance is restored from a data-bundle. It can be used\n * re-assign event-handler, anonymous functions, etc.\n * \n * @method onDataBundleRestore.\n * @param Object data - The data-bundle\n * @param gs.ObjectCodecContext context - The codec-context.\n ###\n onDataBundleRestore: (data, context) ->\n @setupEventHandlers()\n \n ###*\n * A frame constructs a graphical frame from its skin-image. The frame can\n * rendered by tiling or strechting the four sides of the frame. A frame\n * is useful for creating In-Game UI windows and boxes. For more info about \n * the skin-image format, see help-file.\n * \n * @module gs\n * @class Component_Frame\n * @extends gs.Component_Visual\n * @memberof gs\n * @constructor\n * @param {gs.Viewport} viewport An optional native viewport object.\n ###\n constructor: (viewport) ->\n super()\n \n ###*\n * The native frame-object.\n * @property frame\n * @type gs.Frame\n ###\n @frame = new gs.Frame(viewport ? Graphics.viewport)\n \n ###*\n * The name of the skin-image used to construct the frame.\n * @property image\n * @type string\n * @protected\n ###\n @image = null\n \n \n ###*\n * Disposes the frame.\n * \n * @method dispose\n ### \n dispose: ->\n super\n @frame.dispose()\n \n ###*\n * Adds event-handlers for mouse/touch events\n *\n * @method setupEventHandlers\n ### \n setupEventHandlers: ->\n @frame.onIndexChange = =>\n @object.rIndex = @frame.index\n \n ###*\n * Setup the frame component. This method is automatically called by the\n * system.\n * @method setup\n ###\n setup: ->\n @setupEventHandlers()\n \n ###*\n * Updates the padding.\n * \n * @method updatePadding\n ### \n updatePadding: ->\n if @object.padding?\n @frame.x += @object.padding.left\n @frame.y += @object.padding.top\n @frame.width -= (@object.padding.left+@object.padding.right)# / @object.zoom.x\n @frame.height -= (@object.padding.top+@object.padding.bottom)# / @object.zoom.y\n \n ###*\n * Updates the frame properties from the game object properties.\n *\n * @method updateProperties\n ###\n updateProperties: ->\n @frame.x = @object.dstRect.x #- @object.dstRect.width * (@object.zoom.x - 1.0) * @object.anchor.x\n @frame.y = @object.dstRect.y #- @object.dstRect.height * (@object.zoom.y - 1.0) * @object.anchor.y\n @frame.width = @object.dstRect.width\n @frame.height = @object.dstRect.height\n @frame.thickness = @object.frameThickness || 16\n @frame.cornerSize = @object.frameCornerSize || 16\n @frame.clipRect = @object.clipRect\n @frame.visible = @object.visible\n @frame.ox = -@object.origin.x\n @frame.oy = -@object.origin.y\n @frame.zoomX = @object.zoom.x\n @frame.zoomY = @object.zoom.y\n @frame.angle = @object.angle || 0\n @frame.opacity = @object.opacity\n @frame.z = (@object.zIndex || 0) + (if !@object.parent then 0 else @object.parent.zIndex || 0)\n \n ###*\n * Updates the optional sprite properties from the game object properties.\n * @method updateOptionalProperties\n ###\n updateOptionalProperties: ->\n if @object.tone?\n @frame.tone = @object.tone\n if @object.color?\n @frame.color = @object.color\n if @object.viewport?\n @frame.viewport = @object.viewport\n if @object.effects?\n @frame.wobble = @object.effects.wobble\n if @object.anchor?\n @frame.anchor.x = @object.anchor.x\n @frame.anchor.y = @object.anchor.y\n \n ###*\n * Updates the frame's skin-image used to construct the frame.\n *\n * @method updateImage\n ###\n updateImage: ->\n if @object.image? and @image != @object.image\n @image = @object.image\n bitmap = ResourceManager.getBitmap(\"#{@object.imageFolder||\"Graphics/Pictures\"}/#{@object.image}\")\n @frame.skin = bitmap\n \n ###*\n * Updates the frame's padding, properties and skin-image.\n * \n * @method update\n ### \n update: ->\n super\n\n @object.rIndex = @frame.index\n @updateProperties()\n @updateOptionalProperties()\n @updatePadding()\n @updateImage()\n \n \n\n \n \n \ngs.Component_Frame = Component_Frame",
10 + "parentId": "01A95DA3K01E8A4CB4SBE17E790BCE1FC035",
11 + "folder": false,
12 + "compiledContent": "var Component_Frame,\n extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n hasProp = {}.hasOwnProperty;\n\nComponent_Frame = (function(superClass) {\n extend(Component_Frame, superClass);\n\n\n /**\n * Called if this object instance is restored from a data-bundle. It can be used\n * re-assign event-handler, anonymous functions, etc.\n * \n * @method onDataBundleRestore.\n * @param Object data - The data-bundle\n * @param gs.ObjectCodecContext context - The codec-context.\n */\n\n Component_Frame.prototype.onDataBundleRestore = function(data, context) {\n return this.setupEventHandlers();\n };\n\n\n /**\n * A frame constructs a graphical frame from its skin-image. The frame can\n * rendered by tiling or strechting the four sides of the frame. A frame\n * is useful for creating In-Game UI windows and boxes. For more info about \n * the skin-image format, see help-file.\n * \n * @module gs\n * @class Component_Frame\n * @extends gs.Component_Visual\n * @memberof gs\n * @constructor\n * @param {gs.Viewport} viewport An optional native viewport object.\n */\n\n function Component_Frame(viewport) {\n Component_Frame.__super__.constructor.call(this);\n\n /**\n * The native frame-object.\n * @property frame\n * @type gs.Frame\n */\n this.frame = new gs.Frame(viewport != null ? viewport : Graphics.viewport);\n\n /**\n * The name of the skin-image used to construct the frame.\n * @property image\n * @type string\n * @protected\n */\n this.image = null;\n }\n\n\n /**\n * Disposes the frame.\n * \n * @method dispose\n */\n\n Component_Frame.prototype.dispose = function() {\n Component_Frame.__super__.dispose.apply(this, arguments);\n return this.frame.dispose();\n };\n\n\n /**\n * Adds event-handlers for mouse/touch events\n *\n * @method setupEventHandlers\n */\n\n Component_Frame.prototype.setupEventHandlers = function() {\n return this.frame.onIndexChange = (function(_this) {\n return function() {\n return _this.object.rIndex = _this.frame.index;\n };\n })(this);\n };\n\n\n /**\n * Setup the frame component. This method is automatically called by the\n * system.\n * @method setup\n */\n\n Component_Frame.prototype.setup = function() {\n return this.setupEventHandlers();\n };\n\n\n /**\n * Updates the padding.\n * \n * @method updatePadding\n */\n\n Component_Frame.prototype.updatePadding = function() {\n if (this.object.padding != null) {\n this.frame.x += this.object.padding.left;\n this.frame.y += this.object.padding.top;\n this.frame.width -= this.object.padding.left + this.object.padding.right;\n return this.frame.height -= this.object.padding.top + this.object.padding.bottom;\n }\n };\n\n\n /**\n * Updates the frame properties from the game object properties.\n *\n * @method updateProperties\n */\n\n Component_Frame.prototype.updateProperties = function() {\n this.frame.x = this.object.dstRect.x;\n this.frame.y = this.object.dstRect.y;\n this.frame.width = this.object.dstRect.width;\n this.frame.height = this.object.dstRect.height;\n this.frame.thickness = this.object.frameThickness || 16;\n this.frame.cornerSize = this.object.frameCornerSize || 16;\n this.frame.clipRect = this.object.clipRect;\n this.frame.visible = this.object.visible;\n this.frame.ox = -this.object.origin.x;\n this.frame.oy = -this.object.origin.y;\n this.frame.zoomX = this.object.zoom.x;\n this.frame.zoomY = this.object.zoom.y;\n this.frame.angle = this.object.angle || 0;\n this.frame.opacity = this.object.opacity;\n return this.frame.z = (this.object.zIndex || 0) + (!this.object.parent ? 0 : this.object.parent.zIndex || 0);\n };\n\n\n /**\n * Updates the optional sprite properties from the game object properties.\n * @method updateOptionalProperties\n */\n\n Component_Frame.prototype.updateOptionalProperties = function() {\n if (this.object.tone != null) {\n this.frame.tone = this.object.tone;\n }\n if (this.object.color != null) {\n this.frame.color = this.object.color;\n }\n if (this.object.viewport != null) {\n this.frame.viewport = this.object.viewport;\n }\n if (this.object.effects != null) {\n this.frame.wobble = this.object.effects.wobble;\n }\n if (this.object.anchor != null) {\n this.frame.anchor.x = this.object.anchor.x;\n return this.frame.anchor.y = this.object.anchor.y;\n }\n };\n\n\n /**\n * Updates the frame's skin-image used to construct the frame.\n *\n * @method updateImage\n */\n\n Component_Frame.prototype.updateImage = function() {\n var bitmap;\n if ((this.object.image != null) && this.image !== this.object.image) {\n this.image = this.object.image;\n bitmap = ResourceManager.getBitmap((this.object.imageFolder || \"Graphics/Pictures\") + \"/\" + this.object.image);\n return this.frame.skin = bitmap;\n }\n };\n\n\n /**\n * Updates the frame's padding, properties and skin-image.\n * \n * @method update\n */\n\n Component_Frame.prototype.update = function() {\n Component_Frame.__super__.update.apply(this, arguments);\n this.object.rIndex = this.frame.index;\n this.updateProperties();\n this.updateOptionalProperties();\n this.updatePadding();\n return this.updateImage();\n };\n\n return Component_Frame;\n\n})(gs.Component_Visual);\n\ngs.Component_Frame = Component_Frame;\n\n//# sourceMappingURL=data:application/json;base64,{"version":3,"file":"","sourceRoot":"","sources":[""],"names":[],"mappings":"AAOA,IAAA,eAAA;EAAA;;;AAAM;;;;AACF;;;;;;;;;4BAQA,mBAAA,GAAqB,SAAC,IAAD,EAAO,OAAP;WACjB,IAAC,CAAA,kBAAD,CAAA;EADiB;;;AAGrB;;;;;;;;;;;;;;EAaa,yBAAC,QAAD;IACT,+CAAA;;AAEA;;;;;IAKA,IAAC,CAAA,KAAD,GAAa,IAAA,EAAE,CAAC,KAAH,oBAAS,WAAW,QAAQ,CAAC,QAA7B;;AAEb;;;;;;IAMA,IAAC,CAAA,KAAD,GAAS;EAhBA;;;AAmBb;;;;;;4BAKA,OAAA,GAAS,SAAA;IACL,8CAAA,SAAA;WACA,IAAC,CAAA,KAAK,CAAC,OAAP,CAAA;EAFK;;;AAIT;;;;;;4BAKA,kBAAA,GAAoB,SAAA;WAChB,IAAC,CAAA,KAAK,CAAC,aAAP,GAAuB,CAAA,SAAA,KAAA;aAAA,SAAA;eACnB,KAAC,CAAA,MAAM,CAAC,MAAR,GAAiB,KAAC,CAAA,KAAK,CAAC;MADL;IAAA,CAAA,CAAA,CAAA,IAAA;EADP;;;AAIpB;;;;;;4BAKA,KAAA,GAAO,SAAA;WACH,IAAC,CAAA,kBAAD,CAAA;EADG;;;AAGP;;;;;;4BAKA,aAAA,GAAe,SAAA;IACX,IAAG,2BAAH;MACI,IAAC,CAAA,KAAK,CAAC,CAAP,IAAY,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;MAC5B,IAAC,CAAA,KAAK,CAAC,CAAP,IAAY,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;MAC5B,IAAC,CAAA,KAAK,CAAC,KAAP,IAAiB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC,IAAhB,GAAqB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;aACtD,IAAC,CAAA,KAAK,CAAC,MAAP,IAAkB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC,GAAhB,GAAoB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC,OAJ1D;;EADW;;;AAOf;;;;;;4BAKA,gBAAA,GAAkB,SAAA;IACd,IAAC,CAAA,KAAK,CAAC,CAAP,GAAW,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;IAC3B,IAAC,CAAA,KAAK,CAAC,CAAP,GAAW,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;IAC3B,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;IAC/B,IAAC,CAAA,KAAK,CAAC,MAAP,GAAgB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC;IAChC,IAAC,CAAA,KAAK,CAAC,SAAP,GAAmB,IAAC,CAAA,MAAM,CAAC,cAAR,IAA0B;IAC7C,IAAC,CAAA,KAAK,CAAC,UAAP,GAAoB,IAAC,CAAA,MAAM,CAAC,eAAR,IAA2B;IAC/C,IAAC,CAAA,KAAK,CAAC,QAAP,GAAkB,IAAC,CAAA,MAAM,CAAC;IAC1B,IAAC,CAAA,KAAK,CAAC,OAAP,GAAiB,IAAC,CAAA,MAAM,CAAC;IACzB,IAAC,CAAA,KAAK,CAAC,EAAP,GAAY,CAAC,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC;IAC5B,IAAC,CAAA,KAAK,CAAC,EAAP,GAAY,CAAC,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC;IAC5B,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,IAAI,CAAC;IAC5B,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,IAAI,CAAC;IAC5B,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,KAAR,IAAiB;IAChC,IAAC,CAAA,KAAK,CAAC,OAAP,GAAiB,IAAC,CAAA,MAAM,CAAC;WACzB,IAAC,CAAA,KAAK,CAAC,CAAP,GAAW,CAAC,IAAC,CAAA,MAAM,CAAC,MAAR,IAAkB,CAAnB,CAAA,GAAwB,CAAI,CAAC,IAAC,CAAA,MAAM,CAAC,MAAZ,GAAwB,CAAxB,GAA+B,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC,MAAf,IAAyB,CAAzD;EAfrB;;;AAiBlB;;;;;4BAIA,wBAAA,GAA0B,SAAA;IACtB,IAAG,wBAAH;MACI,IAAC,CAAA,KAAK,CAAC,IAAP,GAAc,IAAC,CAAA,MAAM,CAAC,KAD1B;;IAEA,IAAG,yBAAH;MACI,IAAC,CAAA,KAAK,CAAC,KAAP,GAAe,IAAC,CAAA,MAAM,CAAC,MAD3B;;IAEA,IAAG,4BAAH;MACI,IAAC,CAAA,KAAK,CAAC,QAAP,GAAkB,IAAC,CAAA,MAAM,CAAC,SAD9B;;IAEA,IAAG,2BAAH;MACI,IAAC,CAAA,KAAK,CAAC,MAAP,GAAgB,IAAC,CAAA,MAAM,CAAC,OAAO,CAAC,OADpC;;IAEA,IAAG,0BAAH;MACI,IAAC,CAAA,KAAK,CAAC,MAAM,CAAC,CAAd,GAAkB,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC;aACjC,IAAC,CAAA,KAAK,CAAC,MAAM,CAAC,CAAd,GAAkB,IAAC,CAAA,MAAM,CAAC,MAAM,CAAC,EAFrC;;EATsB;;;AAa1B;;;;;;4BAKA,WAAA,GAAa,SAAA;AACT,QAAA;IAAA,IAAG,2BAAA,IAAmB,IAAC,CAAA,KAAD,KAAU,IAAC,CAAA,MAAM,CAAC,KAAxC;MACI,IAAC,CAAA,KAAD,GAAS,IAAC,CAAA,MAAM,CAAC;MACjB,MAAA,GAAS,eAAe,CAAC,SAAhB,CAA4B,CAAC,IAAC,CAAA,MAAM,CAAC,WAAR,IAAqB,mBAAtB,CAAA,GAA0C,GAA1C,GAA6C,IAAC,CAAA,MAAM,CAAC,KAAjF;aACT,IAAC,CAAA,KAAK,CAAC,IAAP,GAAc,OAHlB;;EADS;;;AAMb;;;;;;4BAKA,MAAA,GAAQ,SAAA;IACJ,6CAAA,SAAA;IAEA,IAAC,CAAA,MAAM,CAAC,MAAR,GAAiB,IAAC,CAAA,KAAK,CAAC;IACxB,IAAC,CAAA,gBAAD,CAAA;IACA,IAAC,CAAA,wBAAD,CAAA;IACA,IAAC,CAAA,aAAD,CAAA;WACA,IAAC,CAAA,WAAD,CAAA;EAPI;;;;GAzIkB,EAAE,CAAC;;AAuJjC,EAAE,CAAC,eAAH,GAAqB","sourcesContent":["# ===================================================================\n#\n#   Script: Component_Frame\n#\n#   $$COPYRIGHT$$\n#\n# ===================================================================\nclass Component_Frame extends gs.Component_Visual\n    ###*\n    * Called if this object instance is restored from a data-bundle. It can be used\n    * re-assign event-handler, anonymous functions, etc.\n    * \n    * @method onDataBundleRestore.\n    * @param Object data - The data-bundle\n    * @param gs.ObjectCodecContext context - The codec-context.\n    ###\n    onDataBundleRestore: (data, context) ->\n        @setupEventHandlers()\n        \n    ###*\n    * A frame constructs a graphical frame from its skin-image. The frame can\n    * rendered by tiling or strechting the four sides of the frame. A frame\n    * is useful for creating In-Game UI windows and boxes. For more info about \n    * the skin-image format, see help-file.\n    * \n    * @module gs\n    * @class Component_Frame\n    * @extends gs.Component_Visual\n    * @memberof gs\n    * @constructor\n    * @param {gs.Viewport} viewport An optional native viewport object.\n    ###\n    constructor: (viewport) ->\n        super()\n        \n        ###*\n        * The native frame-object.\n        * @property frame\n        * @type gs.Frame\n        ###\n        @frame = new gs.Frame(viewport ? Graphics.viewport)\n        \n        ###*\n        * The name of the skin-image used to construct the frame.\n        * @property image\n        * @type string\n        * @protected\n        ###\n        @image = null\n        \n        \n    ###*\n    * Disposes the frame.\n    * \n    * @method dispose\n    ###    \n    dispose: ->\n        super\n        @frame.dispose()\n        \n    ###*\n    * Adds event-handlers for mouse/touch events\n    *\n    * @method setupEventHandlers\n    ### \n    setupEventHandlers: ->\n        @frame.onIndexChange = =>\n            @object.rIndex = @frame.index\n            \n    ###*\n    * Setup the frame component. This method is automatically called by the\n    * system.\n    * @method setup\n    ###\n    setup: ->\n        @setupEventHandlers()\n    \n    ###*\n    * Updates the padding.\n    * \n    * @method updatePadding\n    ###  \n    updatePadding: ->\n        if @object.padding?\n            @frame.x += @object.padding.left\n            @frame.y += @object.padding.top\n            @frame.width -= (@object.padding.left+@object.padding.right)# / @object.zoom.x\n            @frame.height -= (@object.padding.top+@object.padding.bottom)# / @object.zoom.y\n    \n    ###*\n    * Updates the frame properties from the game object properties.\n    *\n    * @method updateProperties\n    ###\n    updateProperties: ->\n        @frame.x = @object.dstRect.x #- @object.dstRect.width * (@object.zoom.x - 1.0) * @object.anchor.x\n        @frame.y = @object.dstRect.y #- @object.dstRect.height * (@object.zoom.y - 1.0) * @object.anchor.y\n        @frame.width = @object.dstRect.width\n        @frame.height = @object.dstRect.height\n        @frame.thickness = @object.frameThickness || 16\n        @frame.cornerSize = @object.frameCornerSize || 16\n        @frame.clipRect = @object.clipRect\n        @frame.visible = @object.visible\n        @frame.ox = -@object.origin.x\n        @frame.oy = -@object.origin.y\n        @frame.zoomX = @object.zoom.x\n        @frame.zoomY = @object.zoom.y\n        @frame.angle = @object.angle || 0\n        @frame.opacity = @object.opacity\n        @frame.z = (@object.zIndex || 0) + (if !@object.parent then 0 else @object.parent.zIndex || 0)\n    \n    ###*\n    * Updates the optional sprite properties from the game object properties.\n    * @method updateOptionalProperties\n    ###\n    updateOptionalProperties: ->\n        if @object.tone?\n            @frame.tone = @object.tone\n        if @object.color?\n            @frame.color = @object.color\n        if @object.viewport?\n            @frame.viewport = @object.viewport\n        if @object.effects?\n            @frame.wobble = @object.effects.wobble\n        if @object.anchor?\n            @frame.anchor.x = @object.anchor.x\n            @frame.anchor.y = @object.anchor.y\n            \n    ###*\n    * Updates the frame's skin-image used to construct the frame.\n    *\n    * @method updateImage\n    ###\n    updateImage: ->\n        if @object.image? and @image != @object.image\n            @image = @object.image\n            bitmap = ResourceManager.getBitmap(\"#{@object.imageFolder||\"Graphics/Pictures\"}/#{@object.image}\")\n            @frame.skin = bitmap\n        \n    ###*\n    * Updates the frame's padding, properties and skin-image.\n    * \n    * @method update\n    ###   \n    update: ->\n        super\n\n        @object.rIndex = @frame.index\n        @updateProperties()\n        @updateOptionalProperties()\n        @updatePadding()\n        @updateImage()\n        \n        \n\n        \n        \n        \ngs.Component_Frame = Component_Frame"]}\n//# sourceURL=Component_Frame_154.js"
13 + },
14 + "summary": [
15 + "name",
16 + "type",
17 + "order"
18 + ]
19 + }