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Diff Revisions 968 vs 1004 for /trunk/Source Code/Rendering/PostFX/Headers/PostFX.h

Diff revisions: vs.
  @@ -88,7 +88,7 @@
88 88 // set durationMS to instantly set fade colour
89 89 // optionally, set a callback when fade out completes
90 90 // waitDurationMS = how much time to wait vefore calling the completeion callback after fade out completes
91 - void setFadeOut(const vec4<U8>& targetColour, D64 durationMS, D64 waitDurationMS, DELEGATE_CBK<void> onComplete = DELEGATE_CBK<void>());
91 + void setFadeOut(const UColour& targetColour, D64 durationMS, D64 waitDurationMS, DELEGATE_CBK<void> onComplete = DELEGATE_CBK<void>());
92 92 // clear any fading effect currently active over the specified time interval
93 93 // set durationMS to instantly clear the fade effect
94 94 // optionally, set a callback when fade in completes
  @@ -96,8 +96,8 @@
96 96 // fade out to specified colour and back again within the given time slice
97 97 // if duration is 0.0, nothing happens
98 98 // waitDurationMS is the ammount of time to wait before fading back in
99 - void setFadeOutIn(const vec4<U8>& targetColour, D64 durationMS, D64 waitDurationMS);
100 - void setFadeOutIn(const vec4<U8>& targetColour, D64 durationFadeOutMS, D64 durationFadeInMS, D64 waitDurationMS);
99 + void setFadeOutIn(const UColour& targetColour, D64 durationMS, D64 waitDurationMS);
100 + void setFadeOutIn(const UColour& targetColour, D64 durationFadeOutMS, D64 durationFadeInMS, D64 waitDurationMS);
101 101
102 102 inline void cacheDisplaySettings(const GFXDevice& context) {
103 103 PreRenderOperator::cacheDisplaySettings(context);