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Diff Revisions 957 vs 968 for /trunk/Source Code/Scenes/FlashScene/FlashScene.cpp

Diff revisions: vs.
  @@ -8,23 +8,23 @@
8 8
9 9 namespace Divide {
10 10
11 - void FlashScene::processInput(PlayerIndex idx, const U64 deltaTime) {
12 - Scene::processInput(idx, deltaTime);
11 + void FlashScene::processInput(PlayerIndex idx, const U64 deltaTimeUS) {
12 + Scene::processInput(idx, deltaTimeUS);
13 13 }
14 14
15 - void FlashScene::processGUI(const U64 deltaTime) {
15 + void FlashScene::processGUI(const U64 deltaTimeUS) {
16 16 D64 FpsDisplay = Time::SecondsToMilliseconds(0.3);
17 - if (_guiTimers[0] >= FpsDisplay) {
17 + if (_guiTimersMS[0] >= FpsDisplay) {
18 18 _GUI->modifyText(_ID("fpsDisplay"),
19 19 Util::StringFormat("FPS: %3.0f. FrameTime: %3.1f",
20 20 Time::ApplicationTimer::instance().getFps(),
21 21 Time::ApplicationTimer::instance().getFrameTime()));
22 - _guiTimers[0] = 0.0;
22 + _guiTimersMS[0] = 0.0;
23 23 }
24 24 }
25 25
26 - void FlashScene::processTasks(const U64 deltaTime) {
27 - Scene::processTasks(deltaTime);
26 + void FlashScene::processTasks(const U64 deltaTimeUS) {
27 + Scene::processTasks(deltaTimeUS);
28 28 }
29 29
30 30 bool FlashScene::load(const stringImpl& name) {
  @@ -41,7 +41,7 @@
41 41 vec4<F32>(-cosf(_sunAngle.x) * sinf(_sunAngle.y), -cosf(_sunAngle.y),
42 42 -sinf(_sunAngle.x) * sinf(_sunAngle.y), 0.0f);
43 43
44 - _guiTimers.push_back(0.0);
44 + _guiTimersMS.push_back(0.0);
45 45 i = 0;
46 46 return true;
47 47 }