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Divide-Framework

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Diff Revisions 911 vs 912 for /trunk/VCData/VisualStudioProjects/Divide-Platform.vcxproj

Diff revisions: vs.
  @@ -104,6 +104,7 @@
104 104 <ClInclude Include="..\..\Source Code\Platform\Video\Direct3D\Headers\DXWrapper.h" />
105 105 <ClInclude Include="..\..\Source Code\Platform\Video\Direct3D\Shaders\Headers\d3dShaderProgram.h" />
106 106 <ClInclude Include="..\..\Source Code\Platform\Video\Direct3D\Textures\Headers\d3dTexture.h" />
107 + <ClInclude Include="..\..\Source Code\Platform\Video\Headers\BlendingProperties.h" />
107 108 <ClInclude Include="..\..\Source Code\Platform\Video\Headers\GenericCommandPool.h" />
108 109 <ClInclude Include="..\..\Source Code\Platform\Video\Headers\GenericDrawCommand.h" />
109 110 <ClInclude Include="..\..\Source Code\Platform\Video\Headers\GFXDevice.h" />
  @@ -330,6 +331,7 @@
330 331 <None Include="..\..\assets\shaders\GLSL\lightImpostorShader.glsl" />
331 332 <None Include="..\..\assets\shaders\GLSL\material.glsl" />
332 333 <None Include="..\..\assets\shaders\GLSL\luminanceCalc.glsl" />
334 + <None Include="..\..\assets\shaders\GLSL\OITComposition.glsl" />
333 335 <None Include="..\..\assets\shaders\GLSL\particles.glsl" />
334 336 <None Include="..\..\assets\shaders\GLSL\passThrough.glsl" />
335 337 <None Include="..\..\assets\shaders\GLSL\postProcessing.glsl" />