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Diff Revisions 909 vs 950 for /trunk/Source Code/Scenes/NetworkScene/NetworkScene.cpp

Diff revisions: vs.
  @@ -81,7 +81,7 @@
81 81 _paramHandler.setParam(_ID("serverResponse"), "waiting");
82 82 addLight(LightType::DIRECTIONAL, _sceneGraph->getRoot());
83 83 _currentSky = addSky();
84 - Camera::activeCamera()->setEye(vec3<F32>(0, 30, -30));
84 + playerCamera()->setEye(vec3<F32>(0, 30, -30));
85 85
86 86 return loadState;
87 87 }