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Divide-Framework

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Diff Revisions 908 vs 909 for /trunk/Source Code/Dynamics/Entities/Particles/Headers/ParticleData.h

Diff revisions: vs.
  @@ -93,7 +93,7 @@
93 93 return _isBillboarded;
94 94 }
95 95 public:
96 - explicit ParticleData(U32 particleCount, U32 optionsMask);
96 + explicit ParticleData(GFXDevice& context, U32 particleCount, U32 optionsMask);
97 97 ~ParticleData();
98 98
99 99 void generateParticles(U32 particleCount, U32 optionsMask);
  @@ -116,6 +116,8 @@
116 116 vectorImpl<vec3<F32>> _particleGeometryVertices;
117 117 vectorImpl<U32> _particleGeometryIndices;
118 118 PrimitiveType _particleGeometryType;
119 +
120 + GFXDevice& _context;
119 121 };
120 122
121 123 }; // namespace Divide