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Diff Revisions 892 vs 893 for /trunk/Source Code/Rendering/Lighting/ShadowMapping/CubeShadowMap.cpp

Diff revisions: vs.
  @@ -41,14 +41,14 @@
41 41 _init = true;
42 42 }
43 43
44 - void CubeShadowMap::render(GFXDevice& context, U32 passIdx) {
45 - context.generateCubeMap(getDepthMapID(),
46 - _arrayOffset,
47 - _light->getPosition(),
48 - vec2<F32>(0.1f, _light->getRange()),
49 - RenderStagePass(RenderStage::SHADOW, RenderPassType::DEPTH_PASS),
50 - passIdx,
51 - _shadowCameras[0]);
44 + void CubeShadowMap::render(U32 passIdx) {
45 + _context.generateCubeMap(getDepthMapID(),
46 + _arrayOffset,
47 + _light->getPosition(),
48 + vec2<F32>(0.1f, _light->getRange()),
49 + RenderStagePass(RenderStage::SHADOW, RenderPassType::DEPTH_PASS),
50 + passIdx,
51 + _shadowCameras[0]);
52 52 }
53 53
54 54 };