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Diff Revisions 878 vs 879 for /trunk/assets/shaders/GLSL/sky.glsl

Diff revisions: vs.
  @@ -27,7 +27,7 @@
27 27 #include "utility.frag"
28 28
29 29 vec3 sunColour(){
30 - vec3 vert = normalize(f_in._vertexW.xyz);
30 + vec3 vert = normalize(_in._vertexW.xyz);
31 31 vec3 sun = normalize(sun_vector);
32 32
33 33 float day_factor = max(-sun.y, 0.0);