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Diff Revisions 878 vs 879 for /trunk/assets/shaders/GLSL/fragmentAtoms/terrainSplatting.frag

Diff revisions: vs.
  @@ -13,6 +13,7 @@
13 13 layout(binding = TEXTURE_UNIT0) uniform sampler2D texWaterCaustics;
14 14 layout(binding = TEXTURE_UNIT1) uniform sampler2D texUnderwaterAlbedo;
15 15 layout(binding = TEXTURE_NORMALMAP) uniform sampler2D texUnderwaterDetail;
16 + layout(binding = TEXTURE_OPACITY) uniform sampler2D texHeightMap;
16 17
17 18 uniform float underwaterDiffuseScale;
18 19