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Diff Revisions 850 vs 851 for /trunk/Source Code/Dynamics/Entities/Triggers/Headers/Trigger.h

Diff revisions: vs.
  @@ -50,7 +50,7 @@
50 50 void sceneUpdate(const U64 deltaTime, SceneGraphNode& sgn,
51 51 SceneState& sceneState) override;
52 52
53 - bool onRender(RenderStage currentStage);
53 + bool onRender(const RenderStagePass& renderStagePass);
54 54 /// Checks if the unit has activated this trigger and launches the Task
55 55 /// If we receive a nullptr unit as a param, we use the camera position
56 56 bool check(Unit* const unit, const vec3<F32>& camEyePos = VECTOR3_ZERO);