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Diff Revisions 816 vs 817 for /trunk/Source Code/Scenes/Headers/SceneInputActions.h

Diff revisions: vs.
  @@ -37,35 +37,34 @@
37 37 namespace Divide {
38 38
39 39 struct InputParams {
40 - InputParams(U8 playerIndex)
41 - : InputParams(playerIndex , -1)
40 + InputParams(U8 deviceIndex)
41 + : InputParams(deviceIndex, -1)
42 42 {
43 43 }
44 44
45 - InputParams(U8 playerIndex, I32 var1)
46 - : InputParams(playerIndex, var1, -1)
45 + InputParams(U8 deviceIndex, I32 var1)
46 + : InputParams(deviceIndex, var1, -1)
47 47 {
48 48 }
49 49
50 - InputParams(U8 playerIndex, I32 var1, I32 var2)
51 - : InputParams(playerIndex, var1, var2, -1)
50 + InputParams(U8 deviceIndex, I32 var1, I32 var2)
51 + : InputParams(deviceIndex, var1, var2, -1)
52 52 {
53 53 }
54 54
55 - InputParams(U8 playerIndex, I32 var1, I32 var2, I32 var3)
56 - : InputParams(playerIndex, var1, var2, var3, -1)
55 + InputParams(U8 deviceIndex, I32 var1, I32 var2, I32 var3)
56 + : InputParams(deviceIndex, var1, var2, var3, -1)
57 57 {
58 58 }
59 59
60 - InputParams(U8 playerIndex, I32 var1, I32 var2, I32 var3, I32 var4)
60 + InputParams(U8 deviceIndex, I32 var1, I32 var2, I32 var3, I32 var4)
61 61 : _var{ var1, var2, var3, var4 },
62 - _playerIndex(playerIndex)
62 + _deviceIndex(deviceIndex)
63 63 {
64 64 }
65 65
66 66 I32 _var[4];
67 - // The player that generated the input
68 - U8 _playerIndex;
67 + U8 _deviceIndex;
69 68 };
70 69
71 70 struct PressReleaseActions {